maXim Operator Manual
Memory Structure
LSC Lighting Systems (Aust) Pty. Ltd.
Page 20 of 66
6.0 MEMORY STRUCTURE
Scenes, Chases and Stacks are stored in non volatile memory.
The red bank has 9 pages of memory and the blue bank has 9 pages of memory. Scenes, chases
and stacks share the same memory within each bank. For example, if a “bank/page/[F/A]
(flash/assign) number” location has been used for a scene, then it cannot be used for a chase or
stack. A chase or stack recorded in the same location would overwrite the scene. The red and blue
bank memories are totally separate.
Repeated presses of either [page red bank] or [page blue bank] will step through their 9 respective
pages of memory.
To switch
directly
to a red page;
Press and hold [page red bank], tap [F/A] (red 1 to 9).
To switch
directly
to a blue page;
Press and hold [page blue bank], tap [F/A] (blue 1 to 9).
To see the type of object recorded in each memory, press and hold either [page red bank] or [page
blue bank]. The playback flash/assign buttons in that bank containing Scenes will light, playbacks
containing Chases flash quickly, playbacks containing Stacks flash slowly and empty playbacks are
not lit.
When you press [edit] or [assign copy] or any [record] button, all Playback flash/assign buttons
flash twice, then show their contents as above. If you change pages whilst in “edit”, “assign copy” or
“record” modes, the contents of each page is shown.
When the red bank is selected to “scene” mode or when a red bank page is changed whilst in
scene mode, the contents (scenes and chases) of the indicated red page are loaded into the red
playbacks.
When a blue bank page is changed, the contents (scenes and chases) of the indicated blue page
are loaded into the blue playbacks.
Stacks occupy memory locations on the red and blue pages but do not load onto playbacks. They
must be individually assigned from red or blue memory to the stack master for playback.
1
Red Page
Key
Red PAGE 2
1 2 3 4 5 6 7 8 9 1 0 11 1 2
Red PAGE 3
1 2 3 4 5 6 7 8 9 10 11 1 2
Red PAGE 4
1 2 3 4 5 6 7 8 9 10 11 1 2
Red PAGE 5
1 2 3 4 5 6 7 8 9 10 11 1 2
Red PAGE 6
1 2 3 4 5 6 7 8 9 10 11 1 2
Red PAGE 7
1 2 3 4 5 6 7 8 9 10 11 1 2
Red PAGE 1
1 2 3 4 5 6 7 8 9 10 11 1 2
Red PAGE 8
1 2 3 4 5 6 7 8 9 10 11 12
Red PAGE 9
1 2 3 4 5 6 7 8 9 10 11 1 2
Scenes Stacks or
Chases
RECORD
KEYS
EDIT
GRAB
MASTER
1 2 3 4 5 6 7 8 9 10 11 12
Red Playbacks
STACK
MASTER
SELECT
Key
ASSIGN
COPY
Basic Memory structure of a maXim S.