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maXim Operator Manual
Fade Times & Channels
LSC Lighting Systems (Aust) Pty. Ltd.
Page 24 of 66
memory is not affected, but the changes that you have made are retained in the Playback
until such time as the scene is replaced on that Playback (by changing pages or mode). If
you answer “yes”, the changes are also copied to memory.
•
When a Playback contains a Chase, its overall In and Out fade times are controlled manually.
The transitions between steps of a chase may be instantaneous (snaps) or crossfades.
•
When the Grab master contains a “grab”, its In and Out fade times are controlled by the Time
faders but you may Edit the Grab master to set individual times as with scenes.
•
When a “Scene” is copied to the Grab master, its In and Out fade times are controlled by the
settings recorded in that scene.
7.5 STACK FADE TIMES
When a stack is assigned to the stack master, the times of the crossfade from one step to the next
are determined by the settings that have been
recorded
for each step. This can be the manual time
faders.
When a scene is used as a step in a stack, the fade times from the scene will be used for the step
in the stack. If the scene is edited, the changed times will be used by the stack.
The transition from one step to the next is in the form of a DIPLESS CROSSFADE. The incoming
step will fade
up
in the IN time for that step and the outgoing step will fade
down
in the OUT time
for that step.
LINK TIMES
If a step contains a LINK time, then when that step is played, its link time starts counting down. At
the completion of the link time the stack will automatically step to the next step. If every step has a
link time, then the stack will play like a chase, but with the following differences.
•
The duration of every step may be individually set by its link time.
•
The in and out fade times of every step may be individually set.
•
A step may be a chase.
7.6 CHANNEL CAPACITY
In all modes of operation, the maximum number of channels will always be
available
on the output,
regardless of the number of channels directly controlled by channel faders. In Preset or Scene
mode where not all channels are controlled with manual faders,
all
channels may still appear on the
output in the form of
scenes, stacks, chases,
or
grabs
and the level of
any
channel in a scene,
stack, grab or chase may always be controlled by editing it with the Edit wheel.