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}
The preceding example shows off two features of macros. First, each macro has a parameter,
power
, that is used in the body of the macro. Second, the macros are split out to multiple lines by
using a backslash.
Sounds and Music
Your RCX can play various prepackaged sounds, using the following command:
PlaySound(const n)
This command plays the sound represented by
n
. NQC includes constant names for each available sounds, as detailed in Table 4-5.
Table 4-5. RCX System Sounds
Sound Name
Description
SOUND_CLICK
Short beep
SOUND_DOUBLE_BEEP
Two medium beeps
(table continued on next page)
Page 69
(table continued from previous page)
Table 4-5. RCX System Sounds (continued)
Sound Name
Description
SOUND_DOWN
Descending arpeggio
SOUND_UP
Ascending arpeggio
SOUND_LOW_BEEP
Long low note
SOUND_FAST_UP
Quick ascending arpeggio (same as
SOUND_UP
but faster)
If you'd prefer to make your own music, you can play individual notes with the
PlayTone()
command:
PlayTone(const frequency, const duration)
This command plays a note with the given frequency for the specified duration. The frequency is in Hz, so 440 is the pitch of the A above middle C on a piano. The duration is in hundreths of a
second. You can only specify integer values for the frequency, so don't expect the pitches to be exactly in tune. No one expects your little robot to sound like Pavorotti.
If you want to play a sequence of notes, you have to be a little tricky about it. Each time you call
PlayTone()
, the command returns almost immediately, with-out waiting for the sound you've
requested to finish playing. The tone you've requested is put in a queue; the system plays it while the rest of your program executes. If you call
PlayTone()
repeatedly, the queue will fill up.
Subsequent calls to
PlayTone()
will not fit on the queue and the tones you've requested will not be played. The queue is long enough to hold eight tones. If you want to play a sequence longer
than this, you should insert calls to
Wait()
in your program so that the queue has time to empty out as notes are played.
The following example demonstrates this technique; it plays part of
Quando men vo,
from Giacomo Puccini's
La Bohème.
Summary of Contents for MINDSTORMS Robots
Page 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Page 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Page 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Page 41: ...Page 41 ...
Page 43: ...Next build the support for the light sensor ...
Page 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Page 82: ......
Page 84: ...Page 89 ...
Page 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Page 87: ...Page 91 ...
Page 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Page 89: ...Page 93 Page 94 ...
Page 90: ...Structural Support Page 95 ...
Page 91: ...Idler Wheel Page 96 ...
Page 92: ...Page 97 Drive Motor ...
Page 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Page 94: ...Grabber Arm Motor ...
Page 95: ...Page 99 ...
Page 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Page 158: ......
Page 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Page 160: ...Page 176 ...
Page 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...