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Hank uses bumpers that rest lightly against the touch sensors. When the bumper is pressed anywhere along its length, the touch sensor is then also pressed. A slightly different approach is to make
a bumper that is held tightly against the sensor. When the bumper collides with something, the sensor actually turns
off
instead of
on.
The trick with bumpers is to make them sensitive but not too sensitive. The bumper needs to trigger the touch sensor when the robot bumps into something. On the other hand, it should not trigger
the touch sensor when the robot starts or stops moving abruptly or when it's driving over a bumpy surface.
Gears
Gears are clever mechanical devices that can be used to trade speed for power or to translate motion from one axis to another. A gear, in essence, is a disk with teeth on its edge. It has a space in its
center where you can put a shaft. Gears have three primary purposes:
1. You can trade speed for power by using a small gear to drive a larger gear. The shaft on the larger gear will turn more slowly but more powerfully than the shaft on the smaller gear.
2. The opposite effect—trading power for speed—occurs if you use a large gear to drive a smaller gear. The shaft on the smaller gear will turn faster than the one on the larger gear, but with less
power.
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3. You can use gears to transfer motion from one axis to another. The gears in Hank's body transfer motion from the motors to the drive axles of the treads, as shown in Figure 2-13.
Figure 2-13.
Using gears to transfer motion
The Palette of LEGO Gears
LEGO offers an impressive array of gears. The LEGO community has adopted names for these gears, which I will use throughout this book. Refer back to Figure 2-3; it shows the gears that come
with RIS and their names. For the most part, gears are named based on the number of teeth they have. The 40t gear, for example, has 40 teeth. The number of teeth is directly proportional to the
gear's radius, so the 24t gear has a radius exactly three times as large as the 8t gear.
Specialty Gears
You're probably comfortable with the 8t, 16t, 24t, and 40t gears. They can be put together to transfer rotational motion from one axis to another. In particular, these gears are used to transfer
motion between
parallel
axes.
The gears in the bottom row of Figure 2-3 can be used to transfer motion between
perpendicular
axes. Two of these are
bevel
and
crown
gears.
The
worm
gear is a real character, for two reasons:
1. While the other gears attach firmly to the shaft, the worm gear can slide freely along the shaft. If you want it to stay in one place, you'll need to anchor it down somehow.
2. The worm gear really works only one way: you drive the worm gear, and it drives another gear. There's no way to turn the other gear and have it translate to motion in the worm gear.
Summary of Contents for MINDSTORMS Robots
Page 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Page 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Page 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Page 41: ...Page 41 ...
Page 43: ...Next build the support for the light sensor ...
Page 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Page 82: ......
Page 84: ...Page 89 ...
Page 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Page 87: ...Page 91 ...
Page 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Page 89: ...Page 93 Page 94 ...
Page 90: ...Structural Support Page 95 ...
Page 91: ...Idler Wheel Page 96 ...
Page 92: ...Page 97 Drive Motor ...
Page 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Page 94: ...Grabber Arm Motor ...
Page 95: ...Page 99 ...
Page 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Page 158: ......
Page 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Page 160: ...Page 176 ...
Page 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...