
Figure 2-6.
Hank's program
To create this program, enter the RIS software. Choose
Program RCX
from the main menu, then
RCX Code.
Use the menus on the left side of the screen to click and drag out different program
''blocks." If you're not familiar with this process, you should probably go back and take a look at LEGO's official documentation, either the printed material or the computer-based tutorial.
Once you have created the program, download it and run it. (You can download or save a program by right-clicking on the main program block.) If everything goes right. Hank should amble
around on your floor, trying to avoid things he bumps into. If you have pets, this would be a good time to introduce them to your new toy.
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Hank is a pretty simple robot, but you still may run into trouble:
• If your robot spins in place or goes backward instead of forward, you may need to adjust the wires that connect the motors to the outputs. Remove one of the wires and turn it 180° around. This
will reverse the direction of the attached motor. If the robot is moving backward instead of forward, turn both wires around.
• Hank may not run well on very thick carpet, because there's not much space between the bottom of the body and the floor.
Once you've got things running smoothly, read on. I'll describe Hank's most interesting features in the rest of this chapter.
Locomotion
Hank gets around in the world on a pair of treads, like a tank or a bulldozer. This is just one approach to the general problem of locomotion. Different designs have different merits—you should
choose a locomotion method based on what kind of terrain you're expecting your robot to encounter.
Treads
Hank's treads have some interesting properties. Foremost among these is
zero turning radius,
which is a fancy way of saying that a treaded robot can turn around in one place. (I'll explain why it's
a
radius
a little later.) Each tread is driven by one of the motors, so all you need to do to turn is move the treads in opposite directions at the same speed. This turning, however, is accomplished
with a good deal of friction. Both treads slip on the driving surface. Tanks in Veteran's Day parades can really chew up roads this way.
The large surface of the treads is one of their other assets. Treads are good for driving on jagged or slippery terrain. Hank should do pretty well driving over uneven obstacles, like a small pile of
LEGO bricks.
Summary of Contents for MINDSTORMS Robots
Page 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Page 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Page 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Page 41: ...Page 41 ...
Page 43: ...Next build the support for the light sensor ...
Page 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Page 82: ......
Page 84: ...Page 89 ...
Page 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Page 87: ...Page 91 ...
Page 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Page 89: ...Page 93 Page 94 ...
Page 90: ...Structural Support Page 95 ...
Page 91: ...Idler Wheel Page 96 ...
Page 92: ...Page 97 Drive Motor ...
Page 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Page 94: ...Grabber Arm Motor ...
Page 95: ...Page 99 ...
Page 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Page 158: ......
Page 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Page 160: ...Page 176 ...
Page 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...