
Page 128
BUTTON_INIT ( -- )
This word initializes pbFORTH's button-handling system. Make sure to call it once before you try to call
BUTTON_GET
.
BUTTON_GET (address -- )
This word places the current button state into the variable
address
. pbFORTH provides a variable,
RCX_BUTTON
, that you can use for this purpose. The value placed in the variable tells which
buttons are pressed and is a combination (boolean OR) of the values shown in Table 6-4.
Table 6-4. BUTTON_GET Return Values
Button Name
Value
Run
1
View
2
Prgm
4
For example, if the
Run
and
Prgm
buttons are pressed simultaneously, the
flags
returned from
BUTTON_GET
will be 5.
Here's a word definition that retrieves the button state and places it on the top of the stack:
: buttonState RCX_BUTTON DUP BUTTON_GET @ ;
Building on this, here's a handy word definition that tests if the
Run
button is pressed:
: isRunButtonPressed buttonState 1 AND ;
Remember, you have to call
BUTTON_INIT
before you use this word; otherwise is won't work.
To test the state of the
On-Off
button, you'll need to use the
POWER_GET
word, described later in this chapter.
LCD Display Words
pbFORTH provides direct control of the RCX's display. This is exciting news because you can display the results of your programs or even intermediate values. Every segment of the LCD display
can be controlled individually; this includes the "little man," the input and output arrows, the datalog indicators (which you might never have seen otherwise), and the large numbers in the center.
Figure 6-3 shows the display with most of its segments lit up.
pbFORTH offers words that show and hide individual segments, display numbers, or clear the entire display. For changes to actually take effect, however, you must call
LCD_REFRESH
:
Page 129
LCD_REFRESH ( -- )
Use this word after making changes to the display. The state of the display will not change until you call
LCD_REFRESH
.
Summary of Contents for MINDSTORMS Robots
Page 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Page 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Page 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Page 41: ...Page 41 ...
Page 43: ...Next build the support for the light sensor ...
Page 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Page 82: ......
Page 84: ...Page 89 ...
Page 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Page 87: ...Page 91 ...
Page 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Page 89: ...Page 93 Page 94 ...
Page 90: ...Structural Support Page 95 ...
Page 91: ...Idler Wheel Page 96 ...
Page 92: ...Page 97 Drive Motor ...
Page 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Page 94: ...Grabber Arm Motor ...
Page 95: ...Page 99 ...
Page 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Page 158: ......
Page 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Page 160: ...Page 176 ...
Page 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...