
int tagCommand;
task tag() {
while(true) {
if (BUMP_SENSOR == 1) {
// Say tag!
SendMessage(MESSAGE_TAG);
// Coast to a stop.
tagCommand = COMMAND_FLOAT;
Wait(20);
// Check to see if we got an acknowledgement.
if (Message() == MESSAGE_ACKNOWLEDGE) {
∗
The endless loop isn't strictly necessary, but it makes
cruise
look more like the other behaviors.
Page 182
PlaySound(3);
SetPower(OUT_B, score);
On(OUT_B);
if (score < 7) score = score + 1;
}
else PlaySound(2);
ClearMessage();
// Back up.
tagCommand = COMMAND_REVERSE;
Wait(50);
// Turn left or right for a random duration.
if (Random(1) == 0) tagCommand = COMMAND_LEFT;
else tagCommand = COMMAND_RIGHT;
Wait(Random(200));
tagCommand = COMMAND_NONE;
}
else tagCommand = COMMAND_NONE;
}
}
tag
acts only if the bumper is pressed. Otherwise, it sets
tagCommand
to a special value,
COMMAND_NONE
, which indicates that
tag
is not interested in controlling the robot.
When the bumper is pressed,
tag
sends out an IR message, using
SendMessage()
, to the other robot. Then it waits for a reply by repeatedly calling
Message()
. The robot also backs up and
turns to the left or right to move around the robot it has just tagged. This movement is accomplished by setting the
tagCommand
variable.
If
tag
receives an acknowledgement from the other robot, it adds one to its score. There's a bit of a hack here to keep score. The power setting of output B is used to contain the robot's current
score. The initialization code for RoboTag (presented later) tells the RCX to view the output B setting:
SelectDisplay(5);
All
tag
does is set the power of output B to show the current score on the display:
SetPower(OUT_B, score);
On(OUT_B);
if (score < 7) score = score + 1;
Of course, the counter runs from only 1 to 7, so the maximum score is 7.
Summary of Contents for MINDSTORMS Robots
Page 22: ...Page 18 The back tread wheels are anchored to the shafts with the 16t gears ...
Page 23: ...Page 19 Page 20 Next start building support for the drive motors ...
Page 26: ...Page 23 The touch sensors are attached only by the shaft that runs through them ...
Page 41: ...Page 41 ...
Page 43: ...Next build the support for the light sensor ...
Page 80: ...Page 85 Make sure the bump on the long pin is up against the 4u beam ...
Page 82: ......
Page 84: ...Page 89 ...
Page 85: ...Step 14 is similar to Step 11 take a deep breath and go slowly ...
Page 87: ...Page 91 ...
Page 88: ...Page 92 Make sure that the two sides are at the same angle They should mirror each other ...
Page 89: ...Page 93 Page 94 ...
Page 90: ...Structural Support Page 95 ...
Page 91: ...Idler Wheel Page 96 ...
Page 92: ...Page 97 Drive Motor ...
Page 93: ...While you re putting the motor in hold on to the worm gear so it doesn t slip off Page 98 ...
Page 94: ...Grabber Arm Motor ...
Page 95: ...Page 99 ...
Page 96: ...Page 100 RCX Attach the RCX on both sides as shown Page 101 ...
Page 158: ......
Page 159: ...Page 175 The 16t gears are nestled inside the tread wheels ...
Page 160: ...Page 176 ...
Page 161: ...Page 177 Attach the motors to output A and output C as shown Page 178 ...