Modulation Processors
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Smooth
This creates more gentle transitions between values, smoothing out abrupt changes such as a quick move on a wheel or
a sharp edge on an LFO.
You have separate control of the amount of smoothing during the attack (when the signal is increasing) and decay
(when it’s decreasing).
Low settings provide subtle controller smoothing, creating more gradual aftertouch, for instance. Higher settings
create auto-fade effects, transforming a quick gesture into a longer fade-in and/or fade-out event.
Smoothing can also be used to alter the shape of programmable mod sources, such as LFOs and envelopes. For
instance, you can turn a “blip” into a simple envelope shape, as shown below.
Input
[List of Modulation Sources]
This selects the input for the Mod Processor.
Attack
[0.000…10.000 sec]
This controls how long it takes the smoother to reach a new,
higher
value. Higher settings mean longer times.
Decay
[0.000…10.000 sec]
This controls how long it takes the smoother to reach a new,
lower
value. Higher settings mean longer times.
Sum
Sum adds two modulation sources together. This is useful if you want to process the combination of two or more
signals: for instance, to merge an LFO and an envelope, and then smooth the result.
Original Input
Smooth with long Attack
and short Decay
Smooth with short Attack and long Release