Write
14
Write
Saving Sounds
The Performance, with its four Layers, is the main way of selecting, editing, and saving sounds. While you can save
Programs, Wave Sequences, and Wave Sequence Lane Presets, you don’t have to do so: all data is contained in the
Performance.
Similarly, when you load any of these data types into a Performance, a new copy of the data is created in the
Performance. Any edits affect only the local copy inside the Performance, and not the original data. This lets you edit
freely without worrying about affecting other sounds.
To save:
1. Press the
WRITE
button.
The Write page appears, with the type of data to write shown at the top of the page. By default, this is set to
Performance
.
2. To choose a different data type, hold
WRITE
and press a button such as
LAYER A/B/C/D
or
WAVE
SEQUENCE
, or set the Type manually in the display.
3. Optionally, cursor to the name and press
ENTER
.
This brings up the Text Edit page.
4. To edit the name, use
<
or
>
to move back and forth, and
VALUE
to change the selected character.
SHIFT
changes character sets. Press
ENTER
when you’re done.
Important:
changing the name does not automatically make a new copy of the sound!
5. To overwrite the existing sound, press
WRITE
. To make a new copy and leave the existing sound unchanged,
press
SHIFT
-
WRITE
.
6. Press
ENTER
to confirm, or
SHIFT
-
ENTER
to cancel.
Factory sounds may be write-protected, in which case only “save new” is available.
Never turn off the power while data is being saved. Doing so may destroy the internal data.
Write Metadata
The second page under Write allows you to select a Category for the saved item.
Note:
When
Type
is set to
Set List Slot
, this page is not available.