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Kaoss Physics
64
Lag Time
[0 msec...10 sec]
This controls a set of lag filters which smooth out the modulation values generated by Kaoss Physics. 0 msec is the
default; the modulation values directly represent the movement of the ball.
Higher values create increasingly gentle transitions between values, smoothing out abrupt changes. Note: Lag Time
affects only the modulation outputs, rather than the motion of the ball.
Edge Bounce
[Off, On]
Off:
This removes the walls entirely, so that the surface wraps around to the opposite edges like a vintage arcade game.
On:
The ball bounces off of the four walls as specified below.
(Edge Bounce) Top/Bottom/Left/Right
[-100...+100]
These four parameters control what happens when the ball hits each of the walls. They only apply if Edge Bounce is
On
.
Negative values slow down the ball, as if the wall was padded. Positive values accelerate the ball, like bumpers in a
pinball machine.
Kaoss Launch
This lets you launch the ball automatically using a trigger source. For instance, triggering via
Gate + Damper
will launch
the ball whenever you play a new phrase on the keyboard. You can control the start point, direction, and force of the
launch.
Start Position X
[0...50...100]
Sets the start point of the launch on the X axis.
50
is the center;
0
is the left side, and
100
is the right.
(Start Position) Y
[0...50...100]
Sets the start point of the launch on the Y axis.
50
is the center;
0
is the bottom, and
100
is the top.
Direction
[0...360°]
This controls the angle of the launch.
0°
(and
360°
) is straight to the right,
90°
is straight up,
180°
is straight to the left,
and
270°
is straight down.
Force
[0...100]
This controls the initial speed of the ball.
Trigger Source
[List of modulation sources]
This selects a source to trigger the launch. Try using
Gate + Damper
. Note that since there is a single Kaoss Physics
generator for the entire Performance, per-voice sources such as Envelopes and LFOs cannot be used as triggers.
Trigger Threshold
[–100%...+100%]
This sets the modulation level which will trigger the launch. With
Gate + Damper
as the source, use a positive value of
50%
.
When the threshold is positive (or 0), the launch triggers when passing through the threshold moving upwards. In
other words, if the value has been below the Threshold, and then changes so that it is equal to or greater than the
Threshold, the ball is launched.
When the threshold is negative, the launch triggers when passing through the threshold moving downwards. In other
words, if the value has been above the Threshold, and then changes so that it is equal to or below the Threshold, the ball
is launched.