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Main Menu
21
CC Assign
Kaoss Physics (Kaoss Physics MIDI Control)
[18-20, 105-110; 18-20, 114-119; 102-110; 111-119]
You can control Kaoss Physics from the x/y pad of a modwave keyboard running software version 1.1.2 or later. Make
sure that the modwave’s Kaoss Physics setting, on the MIDI CC Assign page, matches the setting here! Note that
the hardware has an additional option to use SysEx, which is not supported by modwave native (since DAWs don’t
generally pass SysEx messages to plug-ins). MIDI control works similarly to plug-in automation; for more information,
see “Kaoss Physics automation” on page 61.
18-20, 105-110:
This is the default. See the chart below for specific CC assignments.
18-20, 114-119; 102-110; 111-119:
These are alternative CC assignments, in case the default conflicts with other MIDI
gear.
18-19 + SysEx:
This is the old combination of CCs and SysEx, for compatibility with old sequencer data.
Kaoss Physics CC Assignments
18-20, 105-110 18-20, 114-119
102-110
111-119
X Position MSB
18
18
102
111
Y Position MSB
19
19
103
112
Touched On/Off
20
20
104
113
X Position LSB
105
114
105
114
Y Position LSB
106
115
106
115
X Velocity MSB
107
116
107
116
X Velocity LSB
108
117
108
117
Y Velocity MSB
109
118
109
118
Y Velocity LSB
110
119
110
119
Scale Select and Mod Knob 1-4
You can control Scale Select and each Mod Knob directly from MIDI CCs. Unlike normal modulation, this works by
directly editing the Scale Select parameter and the Mod Knob values, and any changes will be saved with the sound. To
modulate a parameter with variable intensity, and without causing edits to the sound, use modulation instead. For Mod
Knobs, you can use MIDI Learn to assign the CCs; see “MIDI Learn” on page 14.
Function
Default CC assignment
Scale Select
9
Mod Knobs 1…4
24…27
Defaults
Pressing the Defaults button resets the CC assignments to the defaults, as shown above.
Copy and Paste
These buttons let you copy and paste the CC assignments between plug-in instances.
Graphics Mode (macOS only)
[Core Graphics, Open GL]
This appears only on macOS. It selects the method used for graphics rendering, which can significantly affect both CPU
and GPU usage. Generally speaking,
Core Graphics
is recommended for Apple Silicon-based hardware (such as M1 and
M2 processors), and
Open GL
is recommended for Intel-based hardware.
All instances of modwave native must be re-loaded before changes take effect; a reliable way to do this is to restart your
DAW.
Core Graphics:
Graphics rendering will use Core Graphics. Recommended for Apple Silicon-based hardware.
Open GL:
Graphics rendering will use Open GL. Recommended for Intel-based hardware.