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Modulation Sources
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Note Number
This provides simple key tracking. C4 is the center, with a value of 0. Below C4 is negative, to a minimum at MIDI note
0; above C4 is positive, to a maximum at MIDI note 127.
Aftertouch and Poly Aftertouch
These are MIDI Aftertouch and Poly Aftertouch, respectively, representing pressure on the keyboard after note-on.
Aftertouch can be globally switched to respond to Channel Aftertouch, Poly Aftertouch, both, or neither; for details,
see “Aftertouch Source” on page 20.
Kaoss X
Kaoss X
is the horizontal position of the Kaoss ball: negative to the left of center, 0 in the middle, and positive to the
right.
Kaoss Y
Kaoss Y
is the vertical position of the Kaoss Ball: negative below the center, 0 in the middle, and positive above the
center.
Kaoss Distance
Kaoss Distance
is the distance from the center, which is always positive.
Kaoss Angle
Kaoss Angle
is the current angle of the ball relative to the x axis. The value is always positive, regardless of whether it is
above or below the x axis.
Mod Knobs
This section of the Modulation Sources list contains the 4 Mod Knobs.
Generators
Filter/Amp/Osc 1/Osc 2 Envelope
These are the four ADSR envelopes.
Filter/Amp/Osc 1/Osc 2 /Pitch LFO
These are the five LFOs.
Filter/Amp Key Track
These are the Key Track generators from the Filter and Amp, respectively.
Mod Process 1/2
These are the two Mod Processors.
Step Pulse
This generates a brief trigger pulse at the start of each Motion Sequence Step.
Step Seq A-D
These are the outputs of the four Step Seq Lanes.
Tempo
This lets you use the system tempo as a modulation source. 120 is the center, for a value of 0; 60BPM is -100,
and 240BPM is +100 (the value continues to increase up to 300BPM). Note that this is different from tempo
synchronization; for that purpose, use the dedicated Tempo functions for the LFOs, Motion Sequence, and effects.
Program/Performance Note Count and Program/Performance Voice Count
These use the number of notes played on the keyboard, or the number of voices being played by the synth engine, as
modulation sources. The Performance variations count all notes or voices in the Performance, while the Program
variations only include those in the current Program.
# Notes/Voices
Resulting value
1
0.0
2
0.01