Electronic Dartboard Karella Premium Silver 19
Art.Nr. 8075.01
The top cricket scoring display on the dartboard shows player 1’s army segments. Player 2’s army segments are
in the second row. Each time a segment is hit, the corresponding light will shut off. Follow the scoreboard map
on the next page to keep track of which segments you need to hit to win.
GAME 38: ADVANCED BATTLEGROUND
The rules are the same as standard Battleground except now there are land mines on the battlefield!
Players must be careful to avoid the land mines located in the Triple and Double rings of opponents segment
numbers.
Any player that hits a double or triple ring on the opposing teams’ battlefield will lose an army of his or her
own. For example, if player 1 mistakenly hit the triple ring of the “6” segment, they would lose their own army
at the “11” segment.
GAME 39: PAINTBALL
This game is similar to “Battleground” except there is an alternative way to win the battle other than just hitting
the opposing teams’ armies segments. As in the real game of paintball, players can also capture the opposing
team’s flag to win the game. To capture the flag, the double bullseye must be hit 3 times to capture the
opposing teams’ flag! Single bullseyes will not count towards the 3 needed to capture the flag. Double
bullseyes do not have to be scored in the same round and will be tallied during the game. First player to either
capture the flag or eliminate the opposing army is the winner.
Adjustable Difficulty Settings
Paintball Doubles Players must either hit 3 double bullseyes to capture the flag or hit double ringed
segments to eliminate armies.
Paintball Triples Players must either hit 3 double bullseyes to capture the flag or hit triple ringed segments
to eliminate armies.
GAME 40: CAT & MOUSE
This is a very challenging 2-player game that is best suited for players of advanced skill. One player will play
the role of the cat and the other will be the mouse. The object of the game is for the mouse to get back to his
hole before being caught by the cat. The mouse starts first from the “20” segment and proceeds
counter-clockwise around the dartboard by hitting first the double segment and then the single of each segment.
The cat starts back at the “18” segment and proceeds counter clockwise around the dartboard to catch the
mouse by hitting doubles only of each segment. If the mouse makes it all the way around the board back to the
double 20, the mouse wins the game. If the cat hits the double segment that the mouse is on, the cat has caught
the mouse and has won the game.