Electronic Dartboard Karella Premium Silver 13
Art.Nr. 8075.01
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your number. Once
your double is hit, you are a “Killer” for the rest of the game. Now, your objective is to “kill” your opponents
by hitting their segment number until all their “lives” are lost. The last player to remain with lives is declared
the winner. It is not uncommon for players to “team up” and go after the better player to knock him out of the
game. Note: you can adjust number of lives. In addition, for those who really want a challenge, there are three
additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these games, you can
only “Kill” opponents by scoring doubles in their number segment.
GAME 18: DOUBLE DOWN
Each player starts the game with 40 points. The object is to score as many hits in the active segment of the
current round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in
half. If some 15’s are hit, each 15 (doubles and triples count) is added to the starting total. The next round
players throw for the 16 segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LED screen will indicate the
active segment in which to throw). The player who completes the game with the most points is the winner.
GAME 19: FORTY ONE
This game follows similar rules as standard Double Down as described above with two exceptions. First,
instead of going from 15 through 20 and bullseye, the sequence is reversed which will be indicated on the LED
display. Second, an additional round is included toward the end in which players must attempt to score three
hits that add up to 41 points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of
difficulty to the game. Remember, a player’s score is cut in half if not successful, so the “41” round presents
quite a challenge!
GAME 20: ALL FIVES
The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has
to score a total which is divisible by 5. Every “five” counts as one point. For example 10, 10, 5 = 25. Since 25
is divisible by 5 fives, this player scores 5 points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must
land in a segment. If a player throws the third dart and it lands in the catch ring area (or misses the board
completely), he earns no points even if the first two darts are divisible by 5. This prevents a player from
“tanking” the third throw if his first two are good. The first player to total fifty-one (51) “fives” is the winner.
The LED screen will keep track of the point totals. Note: you can adjust number of 5 you need to get.