Electronic Dartboard Karella Premium Silver 11
Art.Nr. 8075.01
This difficult version of cricket was developed for the advanced player. Players must close out the segments (20,
19, 18,17,16,15 and bullseye)
by using only triples and doubles
! In this challenging game, doubles segments
count as 1x the number, and triple segments count as 2x the number. The bullseye scoring is the same as in
standard cricket. The first player to close out the numbers with the most points is the winner.
GAME 9: SHOOTER
This challenging game tests the players ability to “group together” darts within a segment during each round of
play. The computer will randomly select the segment the players must shoot for at the start of each round –
indicated by a flashing number in the display.
Scoring is as follows:
Single segment = 1 Point
Double segment = 2 Points
Triple segment = 3 Points
Single Bullseye= 4 Points.
When the computer selects players to hit double Bullseye, the outer bull scores 2 points and the inner Bull
scores 4 points. The player with the most points at the end of the rounds is the winner. Note: you can adjust
number of rounds.
GAME 10: TRAPSHOOT
This dart version of trap shooting will keep players on their toes. In each round, the computer selects a set of
three targets the player must hit. The targets will be displayed on the right side of the board. The player must try
to hit all three targets within 15 seconds with 3 darts. Each hit on a target scores 1 point. (3 points maximum
possible for each round) The first player to accumulate 15 points is the winner. Double and triple segments are
specific targets in this game. For example, if the target required is a single number and the player hits a double
of that segment, no points will be scored! Note: you can adjust number of darts can be shoot in 15 seconds.
GAME 11: BIG SIX
This game allows players to challenge their opponents to hit the targets of their choice. Similar to the popular
basketball game “HORSE”; however, players must
earn
the chance of picking the next target for their opponent
by making a hit on the current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players must agree on how many
lives will be used by pressing
SELECT
button. Within the three throws, player 1 must hit a 6 to “save” their
life. After the current target is hit, the next dart thrown will determine the opponent’s target. If player 1 fails to
hit the current target within 3 darts, they will lose a life and a chance to determine the next target for player 2.
Player 2 will shoot for the single 6 that player 1 missed – and if it is hit, he can throw for a segment for the next
round. Singles, doubles and triples are all separate targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets for your opponent
to hit such as “Double Bullseye” or “triple 20” The last player with a life left is the winner. Note: you can
adjust number of lives.
GAME 12: OVERS
The object of this game is to simply score higher (“over”) than your own previous three dart total score. Before
play begins, players choose the amount of lives to be used by pressing the SELECT button. When a player fails
to score “over “their previous three-dart total, they will lose one life. When a player “equals” the previous three
dart total, a life will also be lost. The LED screen on the right will light up once for each life taken away. The
last player with a life remaining is the winner. Note: you can adjust number of lives.
GAME 13: UNDERS