Electronic Dartboard Karella Premium Silver 12
Art.Nr. 8075.01
This game is the opposite of “Overs”. Players must score less (“Under”) than their own previous three-dart total.
The game begins with 180 (highest total possible) when the player shoots higher than his or her own previous
three-dart total, they will lose a life. Each dart that hits outside the scoring area, including bounce outs will be
penalized with 60 points added to your score. This will be added at the end of the round when the
“START/HOLD” button is pressed. The last player with a life remaining is the winner. Note: you can adjust
number of lives.
GAME 14: COUNT-UP
The object of this game is to be the first player to reach the specified point total (400, 500 …). Point total is
specified when the game is selected. Each player attempts to score as many points as possible per round.
Doubles and triples count 2 or 3 times the numerical value of each segment. For example a dart that lands in the
triple 20 segment is scored as 60 points. The cumulative scores for each player will be displayed in the LED
display as the game progresses. Note: you can adjust total score.
GAME 15: HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds (nine darts) to win.
Doubles and triples count as 2x and 3x that segment’s score respectively. You can adjust number of rounds.
GAME 16: ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through 20 and bullseye
in order.
Each player throws 3
darts per turn. If a correct number is hit, he/she tries for the next
number in sequence. The first player to reach
20 is the winner. The display will indicate
which segment you are shooting for. A player must continue
shooting for a segment until it
is hit. The display will then indicate the next segment you should shoot for.
There are many difficulty settings available for this game. Each game has the same rules,
the differences are
detailed as follows:
ROUND-THE-CLOCK 1 - Game starts at segment number 1
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single numbers.
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Double 5 - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple
- Player must score a Triple in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15
GAME 17: KILLER
This game will really show who your friends are. The game can be played with as few as two players, but the
excitement and challenge builds with even more players. To start, each player must select his number by
throwing a dart at the target area. The LED display will indicate “SEL” at this point. The number each player
gets is his assigned number throughout the game. No two players can have the same number. Once each player
has a number, the action starts.