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Electronic Dartboard Karella Premium Silver 16
Art.Nr. 8075.01
GAME 27: CAR RALLYING
This game is similar to steeplechase except we let you set up your own “race track.” You can set up as many
obstacles as you wish. The track must be 20 lengths long.
Before the game starts, the LED display will prompt you to select the course (“SEL”). Players should alternate
selecting segments by pressing on the specific segment of your choice. Note: You will have to hit the exact
segment you selected to move on during the race. If you choose inner single 20, that inner single area will need
to be hit during the race. The LED display will indicate inner single with a line next to the bottom of the 1, an
outer single is shown with a line next to the top portion of the 1.
Obstacles usually comprise hitting a difficult number before continuing on the racetrack. Again, the route can
be made as difficult or easy as you wish and can go anywhere on the target area of the board. After the track is
selected, press START to begin the race. The first player to complete the course is the winner.
GAME 28: SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and
triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3
points in each segment to move on to the next. If a player scores more than 3 points in any one number, the
excess points are given to the next player. The first player to score 3 points in all segments (15 - 20 and bull) is
the winner.
GAME 29: NINE-DART CENTURY
The object of this game is to attempt to score 100 points, or come as close as possible, after 3 rounds (9 darts).
Doubles and triples count as 2x and 3x their value respectively. Going over 100 points is considered a “bust”
and causes you to lose unless all players go over. In that case, the player closest to 100 wins (player that scored
the lowest amount over 100.
GAME 30: GREEN VS. RED (2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with victory. Player 1 is
“green” and player 2 is “red.” Player 1 shoots for only doubles and triples that are green and works around the
board clockwise. Player 2 starts at 20 and works around the board counter-clockwise, shooting for red segments
(the temporary score display will indicate which segment to throw for). Note: a maximum of one double and
one triple of the same number can be scored in a single round. What’s more, hitting the wrong number (of your
opponent’s color)
subtracts
that amount from your score - so be careful. The player with the most points after
completion of the game is the winner.
GAME 31: GOLD HUNTING
The object of this game is to find “gold.” You collect gold for each 50 points. Gold is only collected only if
your score is exactly 50 or a multiple of 50 (100, 150, etc.) at any point during a round. However, since “gold”
can make a person greedy, not only do you collect gold for every multiple of 50, you also steal 1 gold from all
other players. Therefore, as you collect a gold, you take 1 gold from all other players who have gold. This is a
real back-and-forth game, but the player who reaches to selected total gold required first is the winner.
GAME 32: CASINO A - FLUSH
This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat your opponent.
The object of the game is to be the first player to reach the designated point total. Note: you can adjust the
end-game point total.