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The interface should look like this:
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If you have not done so, Connect to your Lemur and test it out. As you change the
Faders, the physical modelling properties of the two Areas change.
Let’s examine how this Project works.
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Click on the Andy object in the JazzEditor to select it. Click the Behavior tab in the
Properties view.
Properties for the Area object named Andy
Instead of constant values for Friction and Attraction, this object uses the x variables of
the two Fader objects (named Frict and Attract). Thus, whenever you change a fader, the
behavior properties of the Area objects change.