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the object is using. The x variable is horizontal position, the y
variable is vertical position, and the z variable is brightness (which
only changes when using ephemeral mode).
/ObjectName.x <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.y <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.z <value-for-ball-1> <value-for-ball-2> etc.
Host->Lemur
The x, y, and z variables can be set by sending the Lemur a list of
values representing the positions of each of the balls. The number
of items in the list of values should be equal to the number of balls
the object is using. The x variable is horizontal position, the y
variable is vertical position, and the z variable is brightness (which
only changes when using ephemeral mode).
/ObjectName.x <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.y <value-for-ball-1> <value-for-ball-2> etc.
/ObjectName.z <value-for-ball-1> <value-for-ball-2> etc.