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dPMR OPERATION
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D
Direct message input
(Only 10-key version)
While displaying an SDM, you can edit or change the mes-
sage.
q
Push
[dPMR Button] twice to enter the application selec-
tion mode.
• “
STATUS” is displayed.
w
Push
[CH Up] or [CH Down] to select “MESSAGE.”
e
Push
[dPMR Button] again to enter the SDM selection
mode.
• The pre-programmed message is displayed.
r
Push
[CH Up] or [CH Down] to select a desired SDM.
t
Push
[
M
] or [#] to enter the message editing mode.
• The first character blinks when
[#] is pushed, the last character
blinks when
[
M
] is pushed.
y
Push the appropriate digit key,
[0] to [9], to enter a desired
character.
• See the table at right for the usable characters.
• Push
[CH Up] to enter a space, and push [CH Down] to delete
the selected character, and hold down
[#] for 1 second to delete
all the characters.
u
Push
[#] to move the cursor to the right, push [
M
] to move
the cursor to the left.
i
Repeat steps
y
and
u
to enter a message of up to 100
characters.
o
Hold down
[dPMR Button] for 1 second to write the new
programmed message into the SDM memory.
• Push
[dPMR Button] momentarily to cancel editing and return
to the original message display.
• Usable characters
USING [MESSAGE]:
If the transceiver has a key assigned to the Message func-
tion, you can quickly enter the message editing mode.
q
While in the stand-by mode, hold down
[Message] for 1
second to enter the message editing mode.
• A cursor blinks for the first character.
w
Follow steps
y
to
i
described in the left column.
e
Push
[Call] to transmit the SDM to the last selected ID.
NOTE: In that case, you cannot store the programmed
message in the memory. Turning OFF the transceiver dis-
cards the message.
Key
Characters
[0]
[1]
[2]
[3]
[4]
[5]
[6]
[7]
[8]
[9]
2
B
A
a b c
C
3
E
D
d e f
F
4
H
G
g h i
I
5
K
J
j k l
L
6
N
M
m n o
O
7
Q
P
S p q r s
R
9
X
W
Z w x y z
Y
8
U
T
t u v
V
(space)
1
^
@
#
�
/
– = \ & % $
+
0
]
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