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MAC Aura PXL User Guide
FX: pre-programmed effects
Important: FX are implemented in the MAC Aura PXL from firmware version 1.1.0 which will be
available soon after the release of the first fixtures. You can quickly check which firmware version a
fixture is running using INFORMATION
→
FW in the fixture’s control menus. For information on
updating firmware, see “Installing firmware” on page 18.
The table on the following pages lists the pre-programmed dynamic FX (effect macros) available in Basic,
Extended and Ludicrous DMX modes in the MAC Aura PXL from firmware 1.1.0. You select an FX on DMX
channels 19 and 21 by sending the values listed in the table. Adjust effect speed on channels 20 and 22,
and adjust synchronization of effects across different fixtures on channel 23.
Effects types
Beam intensity effects (1-63)
These effects modulate the intensity of the Beam LEDs while maintaining the color(s) set by the RGB
channels, RGB pixel channels and P3 pixels.
When the Beam virtual color wheel (DMX channel 11) is set to 0 (open), the intensity modulation uses
black/off as reference. So (for example) the Beam Wave effect will sweep between full intensity and off.
When the Beam virtual color wheel (DMX channel 11) is set to any other color, the intensity modulation will
use that selected color as reference. So (for example) the Beam Wave effect will sweep between the
‘normal’ color(s) and the color selected on the virtual color wheel.
Beam color effects (64-95)
These effects override the color(s) set by the RGB channels, RGB pixel channels, virtual color wheel and P3
pixels.
Aura intensity effects (96-191)
These effects modulate the intensity of the Aura LEDs while maintaining the color(s) set by the RGB
channels, RGB pixel channels and P3 pixels.
When the Aura virtual color wheel (DMX channel 31) is set to 0 (open), the intensity modulation uses
black/off as reference. So (for example) the Aura Wave effect will sweep between full intensity and off.
When the Aura virtual color wheel (DMX channel 31) is set to any other color, the intensity modulation will
use that selected color as reference. So (for example) the Aura Wave effect will sweep between the ‘normal’
color(s) and the color selected on the virtual color wheel.
Aura color effects (192-223)
These effects override the color(s) set by the RGB channels, RGB pixel channels, virtual color wheel and P3
pixels.
Beam & Aura combined effects (224-239)
These effects apply to both the Beam and Aura LEDs and provide a complete effect.
Full fixture effects (240-255)
These effects also control the zoom of the fixture.
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