Halex Q-20 Electronic Dartboard _ 10
No-Score Cricket
(Press SELECT button when
Cricket
is displayed)
Same rules as standard Cricket except there is no point scoring. The object of this version
is to be the first to simply “close” all the appropriate numbers (15 through 20 and the
bullseye).
Scram
(G03)
(For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each
segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many
points in the segments that the other player has not yet closed. Once player 1 has closed
all segments, round 1 is complete. In round 2, each player’s roles are reversed. Now,
player 2 tries to close all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with
the highest point total is the winner.
Cut Throat Cricket
(G04)
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This
variation of Cricket offers a different psychology to the players. Rather than adding to your
own score and helping your own cause as in standard Cricket, Cut-Throat offers the benefit
of racking up points for your opponent(s), digging him in a deeper hole. Competitive
players will love this variation!
English Cricket
(G05)
(For 2 players only)
This game is another variation of Cricket that requires precision dart throwing. The game
consists of two rounds. The players have a different objective in each round. During the
first round, player 2 attempts to throw bullseyes – with the objective of needing 9 to
complete round 1. Double bull (red center) counts as 2 scores. Any throw that does not hit
bullseye is credited to player 1’s point total. For example, if player 2 throws a 20, a single
bullseye, and a 7 during his/her turn, player 2 will have one bullseye subtracted from the 9
needed, and 27 points will be credited to player 1’s point total. Player 2 must exhibit
accurate bullseye dart throwing!
Meanwhile, player 1 attempts to score as many points as possible during this first round.
Doubles and triples count 2x and 3x their respective values. However, to score points,
player 1 must score over 40 points in each turn (3 throws) to amass points against player 2.
Only those points over 40 are counted toward the cumulative score. Player 1 must also
exhibit precision dart throwing and avoid hitting any bullseyes during this first round
because any hits scored by player 1 in the bullseye area will be subtracted from player 2’s
needed total of 9 bullseyes. Once player 2 reaches the objective of getting 9 bullseyes, the
roles are reversed for round two.