Halex Q-20 Electronic Dartboard _ 13
Since this game does not utilize point scoring, the double and triple rings count as single
numbers.
ROUND-THE-CLOCK Double
- Player must score a
Double
in each segment from 1
through 20 in order.
••
ROUND-THE-CLOCK Double 5
- Game starts at double segment 5
••
ROUND-THE-CLOCK Double 10
- Game starts at double segment 10
••
ROUND-THE-CLOCK Double 15
- Game starts at double segment 15
ROUND-THE-CLOCK Triple
- Player must score a
Triple
in each segment
from 1 through 20 in order.
••
ROUND-THE-CLOCK Triple 5
- Game starts at triple segment 5
••
ROUND-THE-CLOCK Triple 10
- Game starts at triple segment 10
••
ROUND-THE-CLOCK Triple 15
- Game starts at triple segment 15
Killer
(G14)
This game will really show who your friends are. The game can be played with as few as
two players, but the excitement and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target area. The LED display will
indicate “SEL” at this point. The number each player gets is his assigned number
throughout the game. No two players can have the same number. Once each player has a
number, the action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your
number. Once your double is hit, you are a “Killer” for the rest of the game. Now, your
objective is to “kill” your opponents by hitting their segment number until all their
“lives” are lost. The last player to remain with lives is declared the winner. It is not
uncommon for players to “team up” and go after the better player to knock him out of the
game.
Adjustable Difficulty Settings
for Killer include 7 lives, 8 lives, ... 14 lives. Each option
is played exactly as outlined above with the exception of the number of lives each player
has in the game. In addition, for those who really want a challenge, there are three
additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these
games, you can only “Kill” opponents by scoring doubles in their number segment.
Double Down
(G15)
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If
no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples
count) is added to the starting total. The next round players throw for the 16
segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LED screen
will indicate the active segment in which to throw). The player who completes the game
with the most points is the winner.