10.5
M
ODULE
1
10.5.1
FX1
A
MBIENCE
S
AMPLES
The Ambience module hosts room samples taken in Funkhaus Studios. Since a room responds to
moving air in a characteristic and consistent manner, the possibilities of parameters are limited by
the nature of the effect.
Ambience
controls the time until the sound bounces off an obstacle resulting in an echo. The effect
is designed to affect the sound of the kit globally, which follows the assumption that the whole kit is
set up in the same room or environment. However, it is possible to adjust the volume of the effect for
each pad using the
FX 1 Send Mixer
, which lets one turn off the effect by dragging the slider down
completely for the pad of choice.
To adjust the
Ambience
(Echo) Effect of the kit, proceed as follows:
1.
Turn
on
Ambient.
2.
Set the
Pre-Delay
by dragging up the slider (range: 0-127 ms).
3.
Use the
Level
dial to adjust the maximum volume of the Effect.
4.
Tap on
FX 1 Send
, if you want to change the effect volume a pad individually (optional).
5.
Save the effect with the drum kit once you are happy.
10.6
M
ODULE
2
10.6.1
FX
2
I
NSTRUMENT
R
EVERB
This module hosts classic and generic algorithms to simulate Instrument specific reverb. Some
Reverb
Types
are traditionally generated electronically, whereas others (e.g. Plate) emulate mechanical
devices designed to add artificial reverb to the dry recording.
The difference between Instrument Reverb and
Room Reverb
is more conceptual than a property.
Does an instrument possess reverb if there was no room? This question is certainly a philosophic one.
Both modules offer the same parameters except for
Gate Threshold
(Instrument Reverb only). With
Room Reverb you can place the whole kit in an environment and with the addition of
Instrument
Reverb
, it is possible to add reverb effects on top of the environment - selectively for each input
channel. In that sense the additional parameter
Gate Threshold
is of an artificial nature and thus
Summary of Contents for G9
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