This chapter provides instructions for how to use the keypad joystick and
graphical programming interface to program domes.
In this chapter:
Web based controller
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Joystick modes
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Joystick as simulated mouse
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Joystick as PTZ controller
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Using the graphical keyboard
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Inactivity timer
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Keypad shortcuts
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Chapter 3
Programming tools
Summary of Contents for Legend IP
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