ENGLISH
Switches the time count mode from increasing [ ] to decreasing [ ] and the other way around.
8.4
H
ALF
-F
IELD
C
ROSSING
TIME
(S
HOT
CLOCK
)
The half-field crossing time is managed by the console when using the AMF game mode. The external console (
Item 232
:
Time Console-02
, see section 1.3) overrides the commands given directly by the Console-320.
•
The key
loads the timer with the value programmed in the setup menu; when the timer is stopped, the shot clock
display turns off.
•
The key
Shot Clock
starts and stops the timer; when the time expires, the sound effect is produced by the display
device.
Other actions are available by pressing the keys
: the following multi-function keys appear.
Manually activates the sound effect produced by the shot clock display device.
Stops the shot clock timer and toggles the shot clock display on and off.
Changes the current shot clock time:
•
using the alphanumeric keys, enter the seconds [0-99] and then confirm by pressing
.
8.5
T
IMEOUT
From the sport setup menu, a sound effect can be programmed to announce that the timeout period is about to expire.
The timeout is displayed in the place of the game clock; to control it, press the key
: the following multi-
function keys appear.
Loads the timeout with the value (shown between parentheses) programmed from the sport setup menu.
Starts, stops and restarts the timeout clock.
Sequentially lights up the timeout indicators one by one until they have all been used up.
Changes the current timeout value:
•
using the alphanumeric keys, enter the seconds [0-99] and then confirm by pressing
.
Stops the timeout clock and toggles the timeout display on and off.
FAVERO ELECTRONIC DESIGN
Page 14 / 27
230-M05-EN Console-320 Handbook