Cobalt 8.1 - 20181029
706
Set/Group
Select a Set or Group as the Channel Source.
NOTE:
There is a special option named Groups (Auto) which will set the number of parts to a
selected group to the number of channels in this group - allowing for a single step chase effect.
GrpParts
If you have selected a Group as the Channel Source, this parameter defines how many parts the Group
is divided into.
NOTE:
There is a special option named Groups (Auto) which will set the number of parts to a
selected group to the number of channels in this group - allowing for a single step chase effect.
GrpDistri
If you have selected Groups as the Channel Source, this parameter defines the channel distribution
over the Group Parts. The options are the same that are available in the Channel Distribution Wizard
used to create Sets. See
Channel Distribution Wizard
.
PartDirec
Allows you to run the Set or Group parts
Forward
or
Backward
.
Series
A list of steps that execute specific kinds of play content or parameter settings. Each step may have 4
kinds of content - Int three variable slots that can contain palettes, presets or direct parameter
data. Each of those four pieces of content may have their own "Attack" (fade) time within the step.
Play Mode
There are a number of play modes:
•
Stop
•
Pause
•
Play Forward
•
Play Reverse
•
Bounce
•
Random
The Play mode generally refers to the way the Series gets played back, so between PartDirec and
PlayMode you can change the direction of the channel source but have the steps play back as written,
or vice versa.
Mode
Content Effect can play back it's Series in three modes,
Continous
,
Break
and
Build
. The result
differs quite a lot. Some Series are set to a default mode, because they are designed to be played back
this way.
•
In a
Continuous mode
content effect, parts are always executing a step. In a three color Red-
Green-Blue effect, all channels would be in one of those three colors all the time the effect is
running.
•
In a
Build mode
content effect, all parts execute step 1 before they execute step 2. Using the
same series as above, all parts would become red using the step and attack times until all
Summary of Contents for Cobalt 10
Page 1: ...Part Number 4370M1200 8 1 0 Rev A Released 2018 11 Cobalt Family User Manual Version 8 1 0...
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Page 220: ...Cobalt 8 1 20181029 218 Key Backlighting in Cobalt...
Page 221: ...Cobalt 8 1 20181029 219 Displays Lighting Congo Hardware console settings...
Page 241: ...Cobalt 8 1 20181029 239...
Page 263: ...Cobalt 8 1 20181029 261 High level of detail...
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Page 339: ...Cobalt 8 1 20181029 337 In the Times tab you can set fade and moving device times...
Page 340: ...Cobalt 8 1 20181029 338 See Preset Times See Sequence Times See Moving Device Times...
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Page 412: ...Cobalt 8 1 20181029 410 This is the Chase Wizard...
Page 416: ...Cobalt 8 1 20181029 414 In the Sequence List In the Organizer...
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Page 427: ...Cobalt 8 1 20181029 425 In the Play Settings dialogue press SETUP...
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Page 444: ...Cobalt 8 1 20181029 442 Delete Partial...
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Page 457: ...Cobalt 8 1 20181029 455 NOTE Hold C FORMAT to reset the zoom factor...
Page 494: ...Cobalt 8 1 20181029 492 2 Check the box Include Channel View in pool...
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Page 526: ...Cobalt 8 1 20181029 524 NOTE PARK applies to the selected cells when an Attribute View is open...
Page 538: ...Cobalt 8 1 20181029 536 Example Data in Excel easy to import...
Page 549: ...Cobalt 8 1 20181029 547 A console button will require that you choose the button in a dropdown...
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Page 692: ...Cobalt 8 1 20181029 690 3 Done You can now control the effect See Select Activate Effects...
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