Cobalt 8.1 - 20181029
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Patch - Introduction
Patch is where outputs are assigned to channels, either directly in the case of dimmers or using a
Template in the case of devices. All settings pertaining to outputs, channels and devices are also
adjusted within the patch.
Before you can control a dimmer or device it has to be patched to a channel. When opening a new
play you can choose to set the Patch 1:1 or cleared. There are many ways to patch. These are the
available options.
Patch by channel or output
Depending on how you mount your rig you may want to patch by output (not knowing which output is
connected to which light) or by channel (having a plot). Both are done easily in the Output Editor. See
Patch by Channel/Dimmer
.
•
To edit Channel scale factor, fade curve, park status or rename, see the
Channel List
.
•
To edit Output scale factor, fade curve & park status, see the
Output List
.
•
To clear the patch see the
Patch Wizard
.
Patch multiple moving devices
Before you can patch a moving device, you need to import the template using the Import Template
Wizard. See
Import Template Wizard
.
Once a template is imported, you can adjust it and patch single or multiple devices using either the
Patch Wizard, or the Device List. See
Patch Wizard
. See
Device List
.
•
To adjust individual devices, such as inverting or swap pan/tilt. Scroller roll & calibration.
Change template, channel or address. See
Device List
.
Channel Database
The channel database allows you to tag each channel handle with up to four texts. These texts will
create auto-groups. See
Channel Database
.
Flexible Patching (7.1)
You can patch within up to 32 universes (12 with Congo). You are free to patch dimmers or devices to
any of these universes. The universe map decides which actual universes on the network they are
transmitted to. You should be able to use sACN universe numbers up to 9999.
•
Output values above the maximum allowed output count are now forced to 0%
•
The system counts all patched outputs and shows a title bar indicator “Output limit reached”.
•
About Cobalt: Shows the total amount of outputs, how many that are used and how many that
remains.
Summary of Contents for Cobalt 10
Page 1: ...Part Number 4370M1200 8 1 0 Rev A Released 2018 11 Cobalt Family User Manual Version 8 1 0...
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Page 220: ...Cobalt 8 1 20181029 218 Key Backlighting in Cobalt...
Page 221: ...Cobalt 8 1 20181029 219 Displays Lighting Congo Hardware console settings...
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Page 263: ...Cobalt 8 1 20181029 261 High level of detail...
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Page 339: ...Cobalt 8 1 20181029 337 In the Times tab you can set fade and moving device times...
Page 340: ...Cobalt 8 1 20181029 338 See Preset Times See Sequence Times See Moving Device Times...
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Page 412: ...Cobalt 8 1 20181029 410 This is the Chase Wizard...
Page 416: ...Cobalt 8 1 20181029 414 In the Sequence List In the Organizer...
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Page 427: ...Cobalt 8 1 20181029 425 In the Play Settings dialogue press SETUP...
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Page 444: ...Cobalt 8 1 20181029 442 Delete Partial...
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Page 457: ...Cobalt 8 1 20181029 455 NOTE Hold C FORMAT to reset the zoom factor...
Page 494: ...Cobalt 8 1 20181029 492 2 Check the box Include Channel View in pool...
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Page 526: ...Cobalt 8 1 20181029 524 NOTE PARK applies to the selected cells when an Attribute View is open...
Page 538: ...Cobalt 8 1 20181029 536 Example Data in Excel easy to import...
Page 549: ...Cobalt 8 1 20181029 547 A console button will require that you choose the button in a dropdown...
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Page 692: ...Cobalt 8 1 20181029 690 3 Done You can now control the effect See Select Activate Effects...
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