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Index
EN
45
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ELSA GLADIAC 5II
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8
Index
쎲
Numerics
3D clipping
................................... 18
3D pipeline
................................... 17
3DNow!
.............................................. 37
쎲
A
Accumulated buffers
Adapter cable
..................................... 15
AGP
.......................................................8
AGP bus
.............................................. 37
Aliasing
...............................................37
Alpha blending
.................................... 37
Anisotropic filtering
............................ 37
Anti-aliasing
....................................... 19
API
................................................ 20
쎲
B
Back buffer
................................... 19
Back-face culling
Bilinear filtering
.................................. 37
BIOS
............................................. 25
Blitting
......................................... 19
Buffer swapping
Bump mapping
............................. 19
Bus
................................................. 8
쎲
C
CE
........................................................ 31
Chrominance
....................................... 38
Clipping
...............................................38
Color palettes
..................................... 22
Composite signal
................................ 15
Composite video
................................. 38
Computer
.............................................. 8
Cube environment mapping
쎲
D
DDC
.............................................. 23
Direct3D
....................................... 20
DirectColor
................................... 22
DirectDraw
................................... 20
Double buffering
................................. 38
D-shell socket
..................................... 27
쎲
F
Fans
..................................................... 41
FBAS signal
......................................... 15
FCC
............................................... 31
Filtering
............................................... 19
Flat shading
Frame buffer
................................ 19
Front buffer
......................................... 39
Full-scene anti-aliasing
쎲
G
Geometrical transformation
Gouraud shading
Graphics accelerator
........................... 39
Grey scales
......................................... 22
쎲
H
Hi-8 signal
........................................... 13
HighColor
..................................... 23
Horizontal frequency
........................... 39
쎲
I
Immediate mode
................................. 20
Interpolation
....................................... 40
ISSE
..................................................... 40
쎲
L
Lighting
............................................... 42
Luminance