Index
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ELSA GLADIAC 5II
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46
EN
쎲
M
Memory
...............................................25
Memory addresses
............................. 25
Mini-DIN connector
............................ 14
MIP mapping
................................ 19
MMX
...................................................40
Mode X
...............................................20
Monitor
.................................................8
쎲
N
NTSC
...................................................14
쎲
O
OpenGL API
.................................. 21
쎲
P
Page flipping
................................ 19
PAL
...................................................... 14
PCI bus
................................................ 40
Phong shading
............................. 40
Point sampling
.................................... 18
PolygonOffset
..................................... 40
Primitive
....................................... 19
Products supplied
................................. 8
쎲
R
RAMDAC
...................................... 25
Rasterization
....................................... 18
RealColor
..................................... 23
Refresh rate
........................................ 41
Rendering
..................................... 18
Resolution
...........................................11
Retained mode
.................................... 20
쎲
S
Shading
........................................ 18
Single buffer
....................................... 41
Sphere environment mapping
Stencil buffer
...................................... 41
Strips
................................................... 41
Super sampling
................................... 39
Support
................................................. 8
S-video
................................................ 41
S-video output
.................................... 13
S-video signal
..................................... 14
System requirements
쎲
T
Tearing
................................................ 42
Tesselation
......................................... 42
Texel
................................................... 42
Texture
......................................... 17
Texture mapping
................................. 18
Transformation
............................ 18
Trilinear filtering
................................. 42
TrueColor
...............................22
TV out
.................................................. 13
TV output
..................................... 13
TV signal
............................................. 13
쎲
V
VESA
................................................... 42
VESA DDC
.................................... 23
VGA
..................................................... 22
VGA signal
.......................................... 13
Viewing pyramid
................................. 42
쎲
W
Warranty
............................................... 8
Warranty conditions for Europe
Warranty conditions for North America
쎲
Z
Z biasing
............................................. 42
Z buffer