EFFECTS SECTION
33
4
Effects Section
EFFECTS BUS ARCHITECTURE
Two separate digital effects processors are
included in the Classic Keys. The “A”
effect processor includes several types of
Reverberation, which is an electronic
simulation of a natural space such as a
room or hall, as well as Delays, Echoes,
Chorusing, Phaser and Flanging effects.
The “B” effect processor contains special
effects such as a Ring Modulator and two
types of Fuzz.
Each effect has its own set of control
parameters which are appropriate to that
particular effect. For both the A and B
effects there is an amount parameter
which determines the relative mix of the
processed and unprocessed signals (wet/
dry mix). The output of the B effect can
also be routed back through processor A.
The effect programming is done on a
global basis, meaning that the two effects
serve the entire machine. This is similar
to the way an external effects unit would
be connected except that in Classic Keys,
the signal path is kept entirely in the
digital domain in order to preserve the
excellent sound quality.
The choice of which of the two effects is
used for a particular sound can be made
by MIDI channel or it can be selected per
preset.
The two effect processors are programmed globally for the entire machine.
Summary of Contents for Classic keys
Page 1: ......
Page 9: ...7 Classic Keys INTRODUCTION ...
Page 10: ...8 INTRO CONNECTION INSTRUCTIONS ...
Page 17: ...15 Classic Keys BASIC OPERATION ...
Page 18: ...16 BASIC OPERATION ...
Page 23: ...21 Classic Keys MASTER MENU ...
Page 24: ...22 MASTER MENU ...
Page 33: ...31 Classic Keys EFFECTS SECTION ...
Page 34: ...32 EFFECTS SECTION ...
Page 51: ...49 Classic Keys PRESET PROGRAMMING ...
Page 52: ...50 PRESET PROGRAMMING ...
Page 64: ...62 PRESET PROGRAMMING ...
Page 65: ...63 Classic Keys EDIT MENU ...
Page 66: ...64 EDIT MENU ...
Page 81: ...79 Classic Keys STEP BY STEP ...
Page 82: ...80 STEP BY STEP ...
Page 89: ...87 Classic Keys REFERENCE SECTION ...
Page 101: ...REFERENCE SECTION 99 Drawbar Diagrams ...