EFFECTS SECTION
35
A EFFECTS
ROOM
WARM ROOM
SMALL ROOMS 1 & 2
HALLS 1, 2 & 3
CHAMBERS 1 & 2
PLATES 1 & 2
EARLY REFLECTIONS 1-4
REVERSE EARLY REFLECTIONS
RAIN & SHIMMER
STEREO CHORUS
STEREO FLANGE
PHASER
ECHO
DELAY
CROSS DELAY
REVERB
Reverberation is a simulation of a natural
space such as a room or hall. The reverb
effects in Classic Keys simulate various
halls, chambers, rooms and reverberation
plates. In addition, there are several other
reverb effects such as Early Reflections
and Rain. There is only one adjustable
parameter on the reverbs - Decay Time.
Decay time is the length of time that it
takes for the reflected sound from the
walls of the room to die away. In general,
the larger the room, the longer the decay
time.
B EFFECTS
STEREO CHORUS
STEREO FLANGE
PHASER
DELAY
CROSS DELAY
FUZZ
FUZZ LITE
RING MODULATOR
The diagram below breaks down the
reverberated sound into its component
parts. After an initial pre-delay period, the
echoes from the closest walls or ceiling
are heard. These first echoes or the early
reflection cluster, vary greatly depending
on the type of room. Roughly 20 millisec-
onds after the reflection cluster, the
actual reverberation begins and decays
according to the time set by the decay
time parameter.
Summary of Contents for Classic keys
Page 1: ......
Page 9: ...7 Classic Keys INTRODUCTION ...
Page 10: ...8 INTRO CONNECTION INSTRUCTIONS ...
Page 17: ...15 Classic Keys BASIC OPERATION ...
Page 18: ...16 BASIC OPERATION ...
Page 23: ...21 Classic Keys MASTER MENU ...
Page 24: ...22 MASTER MENU ...
Page 33: ...31 Classic Keys EFFECTS SECTION ...
Page 34: ...32 EFFECTS SECTION ...
Page 51: ...49 Classic Keys PRESET PROGRAMMING ...
Page 52: ...50 PRESET PROGRAMMING ...
Page 64: ...62 PRESET PROGRAMMING ...
Page 65: ...63 Classic Keys EDIT MENU ...
Page 66: ...64 EDIT MENU ...
Page 81: ...79 Classic Keys STEP BY STEP ...
Page 82: ...80 STEP BY STEP ...
Page 89: ...87 Classic Keys REFERENCE SECTION ...
Page 101: ...REFERENCE SECTION 99 Drawbar Diagrams ...