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The Answering Machine (130R)
Out of memory
The answering machine can receive a maximum of 59 messages, but will only
record up to 15 minutes in total (this includes the outgoing message). If the
memory is full, no new messages will be accepted until the existing messages
have been played and erased.
When the memory is full the
a
indicator on the base unit will flash, the
answering machine will respond with a special message (OGM 2) to allow
remote playback and deletion of messages.
Note! Please remember to erase old messages to avoid the
memory to get full!
Remote Code
The base unit PIN-code is required to gain access to the remote functions of
the answering machine (0000 when supplied). To increase security and simplify
usage this code can be altered to any four digit number of your choice.
Please see page 21 for reference.
Remote Activation of the Answering Machine
The answering machine can be remotely turned on, so long as the electrical
supply is connected and live.
1.
Dial the telephone number to which the answering machine is connected.
After approximately 16 rings the machine will answer.
2.
Enter your four digit remote code (0000 when supplied) and press
#
.
3.
The number of new messages will be announced, and message playback will
begin. Press
5
to stop playback.
4.
Press
6 1.
The answering machine is now switched ON.
5.
Replace the handset.
Summary of Contents for 130R
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