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OmniVR® Equipment User Manual
MNL-0007 (1.3)
© Copyright 2015-2022. Accelerated Care Plus Corporation — All Rights Reserved. Confidential and Proprietary.
Introduction: Welcome to the OmniVR® by ACP
The
OmniVR®
is the first virtual reality (VR) system
developed to meet the needs of medically complex
patients, including aging adults. The OmniVR® uses an
advanced 3D camera and specialized OmniVR® III computer
software to immerse the patient and allow them to interact
with a virtual world. The system includes a variety of skilled
exercises and activities for physical, occupational, and
speech therapy applications, without requiring headsets,
hand-held controllers, or standing platforms/boards.
The OmniVR® addresses unmet clinical needs for the
geriatric population, including, but not limited to, patients
presenting with low function, pain, fall risk, cognitive deficits,
visual deficits, hemiparesis, neurodegenerative disorders,
cardiopulmonary disorders, general and orthopedic
post-surgical conditions, and urinary incontinence.
The OmniVR® provides a broad range of settings via preset
levels and adjustable parameters for personalization. The
system’s ability to customize the exercise allows patients
to be progressively challenged while receiving frequent,
positive feedback, setting them up for success. In addition,
exercises can be performed in individual and multiple
participant formats. Objective data establishes baseline
performance, supports individualized goal-setting, and can
create a sense of competition within patients themselves
and/or with others. These OmniVR® system benefits help
deliver a higher quality of care with improved outcomes.
Research demonstrates that improvement in motor function
is dependent upon exercise intensity and the number of
repetitions performed. VR systems engage patients with a
variety of medical conditions to perform a higher volume of
exercise at greater intensities, whereas traditional therapy
may be limited to tasks found to be boring or arduous. The
use of virtual reality in conjunction with traditional therapy
techniques for function and goal-oriented activities provides
immediate visual and auditory performance feedback that
is captivating and fun. Research supports the use of VR
augmented biofeedback because patients benefit from
this positive feedback loop within an interactive VR-based
environment. Research also confirms that VR-acquired skills
appear to transfer to real-life settings.