JesterML Operating Manual
Program Mode
12 of 65
73-406-00 Issue 1.0
Program Controls and Displays
PRESET A AND PRESET B (JesterML24 only)
There are 12 PRESET A faders which control individual channels 1 -12. There are 12 PRESET B
faders which control individual channels 13 - 24.
CHANNEL FLASH BUTTONS
(JesterML24 only)
Each of the PRESET faders has a corresponding CHANNEL FLASH button. They are used to select
a submaster for editing.
A MASTER and B MASTER
The A and B MASTER faders are disabled in PROGRAM mode.
Main LCD
The Main LCD indicates the selected memory, submaster or palette number and the current step
number (if applicable). An asterix (*) after the number indicates that the item is unprogrammed, whilst
a plus (+) indicates the memory or submaster includes captured DMX data from the DMX-in port.
DMX-Input data is not recorded into palettes.
MONITOR
The monitor displays the selected memory or submaster with a yellow bar and the current step
number, in the ‘steps’ column. An asterix (*) after a number indicates that the item is unprogrammed.
Names for both submasters and memories are displayed on the monitor output, as are the fade up &
down times for a memory, and the output levels.
CLEAR
This button is used to clear a memory, submaster or palette, or to clear a step from a chase
memory/submaster. Hold the button for 1 second to delete a scene, step or palette, hold for 1s with
SHIFT to delete a chase, and tap to backspace when entering names.
PROGRAM/GO
In Program Mode, this button is used to save the output levels and fade times into the selected
memory or submaster (no fade times are stored for submasters or palettes). If the memory or
submaster is a chase, the output levels are saved into the current step and the chase modifiers are
stored for the entire chase.
EDIT
This button loads the currently selected item onto the outputs. If it is a chase, then the chase is run.
When EDIT is active, the LED in the button is lit. To save changes back to the original location, simply
press the button again, and the LED will go out. To save changes to a new location, first select that
location using the cursor buttons for a memory, or flash buttons for a submaster (JesterML24 only), or
Multi-Function-Keys for a palette, and then press PROGRAM/GO. Again the LED will go out as the
desk is no longer in edit mode. This provides a Copy function.
The EDIT button also works in RUN Mode, so that quick edits can be made to the selected
memory/submaster, with the desk returning automatically to RUN Mode once the edit is complete.
Содержание Jester
Страница 1: ... OPERATING MANUAL ...