AUTOMIX screen
— Reference Guide
119
Memory page
Store or recall automix
[Function]
Store or recall automix data to/
from memory.
[Key operation]
• [AUTO MIX] key
→
[F2] (Mem-
ory) key
• Repeatedly press the [AUTO
MIX] key until the screen shown
at the right appears.
[Mouse operation]
M button
→
AMIX button
→
Mem-
ory tab
[Screen functions]
A
TITLE EDIT button
Use this to edit the name (memory title) of an
automix stored in memory. When you move the
cursor to the TITLE EDIT button and press the
[ENTER] key, the TITLE EDIT popup window
will appear, allowing you to input a name. A
maximum of 16 characters can be input. For
details on inputting characters, refer to Opera-
tion Guide P.60.
B
RECALL button
Recall the currently selected automix from the
list.
If you select an automix number in which
nothing has been stored and attempt to recall
it, an error message of “CANNOT RECALL
AUTOMIX” will appear, and recall will not
be possible.
C
STORE button
This button stores the current automix data into
memory. You can select an automix number 1–
16 as the store destination.
When you execute the Store operation, the
automix data that had previously been stored
in that number will be erased.
D
Selected memory
Store/recall operations will apply to the automix
data enclosed by the dotted line in the memory
list. In this page, you can use the [DATA/JOG]
dial to select automix data regardless of where
the cursor is located.
E
No. (number)
This column shows the memory number 1–16.
F
MEMORY TITLE
This column shows the names of the automixes
stored in memory.
Automix numbers in which nothing has been
stored will be displayed as “No Data!”
G
NEW MIX button
When you move the cursor to this button and
press the [ENTER] key, the current automix will
be erased, and a new automix will be created.
H
CLEAR button
Erase the automix data that is currently selected
in the memory list.
I
SIZE
This shows the free area of automix memory in
kilobytes.
9
7
8
K
M
N
4 5
6
1
2
3
J
L
O