Effect Parameter List
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A5000/A4000 •
Appendix
267
74: CONTROL DELAY(STEREO)
1
Delay Time
0.1ms — 740.0ms
Delay time
2
Feedback Level
-63 — +63
Amount of feedback
3
Feedback High Damp
0.1 — 1.0
High range attenuation (lower values cause the high range to decay faster)
4
Delay transition rate
1 — 48
Selects the speed of delay time variation
5
Control Type
Normal, Scratch
Normal or scratch type setting
6
EQ Low Frequency
32Hz — 2.0kHz
Frequency at which the EQ will boost/cut the low range
7
EQ Low Gain
-12dB — +12dB
Gain with which the EQ will boost/cut the low range
8
EQ High Frequency
500Hz — 16.0kHz
Frequency at which the EQ will boost/cut the high range
9
EQ High Gain
-12dB — +12dB
Gain with which the EQ will boost/cut the high range
10
Dry/Wet Balance
D63>W — D=W — D<W63
Balance of the dry sound and effect sound
75: AMBIENCE
1
Dry/Wet Balance
D63>W — D=W — D<W63
Balance of the dry sound and effect sound
2
Delay Time
0.0ms — 50.0ms
Delay time
3
Wet Output Phase
normal/inverse
Inverts the left an right channel effect phase
4
EQ Low Frequency
32Hz — 2.0kHz
Frequency at which the EQ will boost/cut the low range
5
EQ Low Gain
-12dB — +12dB
Gain with which the EQ will boost/cut the low range
6
EQ High Frequency
500Hz — 16.0kHz
Frequency at which the EQ will boost/cut the high range
7
EQ High Gain
-12dB — +12dB
Gain with which the EQ will boost/cut the high range
76: KARAOKE
1
Dry/Wet Balance
D63>W — D=W — D<W63
Balance of the dry sound and effect sound
2
Delay Time
0.1ms — 400.0ms
Sets the karaoke echo reflection time
3
Feedback Level
-63 — +63
Sets the number of reflections
4
HPF Cutoff Freq
thru, 20Hz — 8.0kHz
Frequency at which the high pass filter will cut the low range
5
LPF Cutoff Freq
1.0kHz — 18.0kHz, thru
Adds character to the input low-pas filter
77: EARLY REFLECTION
1
Dry/Wet Balance
D63>W — D=W — D<W63
Balance of the dry sound and effect sound
@ 2
Type
S-hall, L-hall, random, reverse, plate, spring
Selects the type of early reflections
3
Room Size
0.1 — 20.0
Sets the room size (higher values for longer reflections)
4
Diffusion
0 — 10
Sets the feeling of “width”
5
Initial Delay
0.1ms — 200.0ms
The delay before the early reflections begin
6
HPF Cutoff Freq
thru, 22Hz — 8.0kHz
Frequency at which the high pass filter will cut the low range
7
LPF Cutoff Freq
1.0kHz — 18.0kHz, thru
Adds character to the input low-pas filter
8
Liveness
0 — 10
Sets the ER decay (smaller values for faster decay)
9
Density
0 — 3
Sets the density of the reflections (higher values for higher density)
10
Feedback High Damp
0.1 — 1.0
Adjusts the high-frequency decay (smaller values for faster decay)
11
Feedback Level
-63 — +63
Amount of feedback
78: GATE REVERB, 79: REVERSE GATE
1
Dry/Wet Balance
D63>W — D=W — D<W63
Balance of the dry sound and effect sound
2
Type
Type-A, Type-B
Selects the type of early reflections
3
Room Size
0.1 — 20.0
Sets the room size (higher values for longer reflections)
4
Diffusion
0 — 10
Sets the feeling of “width”
5
Initial Delay
0.1ms — 200.0ms
Sets the delay time until the GateReverb or ReverseGate begins
6
HPF Cutoff Freq
thru, 20Hz — 8.0kHz
Frequency at which the high pass filter will cut the low range
7
LPF Cutoff Freq
1.0kHz — 18.0kHz, thru
Adds character to the input low-pas filter
8
Liveness
0 — 10
Sets the ER decay (smaller values for faster decay)
@ 9
Density
0 — 3
Sets the density of the reflections (higher values for higher density)
10
Feedback High Damp
0.1 — 1.0
High range attenuation (lower values cause the high range to decay faster)
11
Feedback Level
-63 — +63
Amount of feedback
80: HALL — 83: PLATE
1
Dry/Wet Balance
D63>W — D=W — D<W63
Balance of the dry sound and effect sound
2
Reverb Time
0.3s — 30.0s
Reverb length
3
Diffusion
0 — 10
Spread of the reverb
4
Initial Delay
0.1ms — 99.3ms
Delay time until the early reflections
5
HPF Cutoff Freq
thru, 20Hz — 8.0kHz
Frequency at which the high pass filter will cut the low range
6
LPF Cutoff Freq
1.0kHz — 18.0kHz, thru
Frequency at which the low pass filter will cut the high range
7
Reverb Delay
0.1ms — 99.3ms
Delay time from the early reflections until the reverberation
@ 8
Density
0 — 4
Density of the reverberation
9
ER/rev Balance
E63>R — E=R — E<R63
Level balance of the early reflections and the reverberation
10
Feedback High Damp
0.1 — 1.0
High range attenuation (lower values cause the high range to decay faster)
11
Feedback Level
-63 — +63
Amount of feedback for the initial delay
84: WHITE ROOM — 87: CANYON
1
Dry/Wet Balance
D63>W — D=W — D<W63
Balance of the dry sound and effect sound
2
Reverb Time
0.3s — 30.0s
Reverb length
3
Diffusion
0 — 10
Spread of the reverb
4
Initial Delay
0.1ms — 99.3ms
Delay time until the early reflections
5
HPF Cutoff Freq
thru, 20Hz — 8.0kHz
Frequency at which the high pass filter will cut the low range
6
LPF Cutoff Freq
1.0kHz — 18.0kHz, thru
Frequency at which the low pass filter will cut the high range
7
Width
0.5m — 10.2m
Width of the simulated room
8
Height
0.5m — 20.2m
Height of the simulated room
9
Depth
0.5m — 30.2m
Depth of the simulated room
10
Wall Vary
0 — 30
Wall surface of the simulated room (higher values produce more random reflections)
11
Reverb Delay
0.1ms — 99.3ms
Delay time from the early reflections until the reverberation
@ 12
Density
0 — 4
Density of the reverberation
13
ER/Rev Balance
E63>R — E=R — E<R63
Level balance of the early reflections and the reverberation
14
Feedback High Damp
0.1 — 1.0
High range attenuation (lower values cause the high range to decay faster)
15
Feedback Level
-63 — +63
Amount of feedback for the initial delay
Содержание A4000
Страница 1: ......
Страница 30: ...Sound Check 30 Chapter 1 Setting Up A5000 A4000 ...
Страница 116: ...PLAY CONTROL 116 Chapter 4 PLAY Mode A5000 A4000 ...
Страница 296: ......