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GLOSSARY
ADVANCED SETTINGS
There are many settings shown in the Advanced Settings section of the
Configuration Utility. Below is a description for those that you many need to
adjust when working with Tech Support.
CTFinalLAOffset
This correction value can modify launch angle in degrees up or down. To
reduce final launch angle value put a – at the beginning of the number. Use
this setting if the calculated launch angles are consistent in the amount
above or below the actual launch angles.
CTBallAngleAdj
This is a correction value used to tweak the ball direction as determined by
the club camera. If the overhead club camera is slightly off of being square
to the hitting mat as described on page 12 AIM CAMERA then slightly
adjusting this value could help dial in the launch angles. Depending on
which direction the club camera is oriented off of square to the hitting mat
will determine if you need a positive or negative value.
The default value is 0.00.
CTLaunchAngleAdj
This value is a multiplier for the overall final launch angle. For example, if
you want the launch angles overall to be 5% higher you would change the
default value from 1.00000 to 1.05000.
CTFinalLAConst
This is a correction value used if the camera in the ball camera case is not
square to the target line down the middle of the hitting mat as described on
page 7 ALIGNMENT – VISUAL TOOL.
The default value is 0.00.
CTBallSpeedAdj
This is a global ball speed adjustment value that affects the ball speed
of all shots. Increasing this value increases the calculated ball speed and
decreasing it reduces the calculated ball speed. The value starts out as
standard at 1.0.
CTFinalBAOffset
Correction that can modify Ball Angle Direction in degrees up or down. To
reduce final ball angle value put a – at the beginning of the number.
CTObjectpixelsMinimum
Number of pixels, under which will be disregarded as being a ball or club.
CTObjectPixelsMaximum
Number of pixels, over which will be disregarded as being a ball or club.
Driver Width
Minimum size of driver in inches.
Wood Width
Minimum size of wood in inches.
Iron Width
Minimum size of iron in inches.
Wedge Width
Minimum size of wedge in inches.
TFBallSize
Size of the ball that the camera expects to see in pixels.
TFBallSizeTolerence
Tolerance given to ensure the ball is seen at different speeds, anything
outside of tolerance will not be transmitted to the game.
DistancePerPixelX
Measurement of pixel size on X axis in Live View.
DistancePerPixelY
Measurement of pixel size on Y axis in Live View.
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