STM32100E-EVAL demonstration programming
UM1011
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Doc ID 18064 Rev 1
4 STM32100E-EVAL
demonstration
programming
4.1
Programming the media files
The STM32100E-EVAL board comes with a MicroSD Card memory preprogrammed with
the audio and image resources used by the demonstration. However, you can load your own
image (*.bmp) and audio (*.wav) files in the USER directory, providing that these file formats
are supported by the demonstration. For more details, refer to
Section 2.7.4: Wave Player
submenu
and
Section 2.7.3: Image Viewer submenu
.
Figure 66.
SD Card directory organization
The default content of the media files (STFILES and USER directories) can be retrieved
from Binary\Media folder. So, if you want to reprogram the MicroSD Card, you can copy the
content of the Binary\Media to your own SD memory.
4.2
Programming the demonstration
You can program the demonstration using three methods:
Using the Bootloader
To program the demonstration binary images into the internal Flash memory, you have to
use the stm32100e_eval_fw_v1.0.0.bin file located under Project\STM32100E-EVAL\Binary
with embedded Bootloader. For more details, please refer to application note AN2606
STM32™ microcontroller system memory boot mode
.
Using preconfigured projects
1.
Select the folder corresponding to your preferred toolchain (MDK-ARM, EWARM,
HiTOP, RIDE or TrueSTUDIO).
2.
Open the STM32100E_EVAL_Demo project and rebuild all sources.
3.
Load the project image through your debugger.
4.
Restart the evaluation board (press B1: reset button).