DrumXchanger Analog Code
®
Plug-in
21
LEVEL Trigger Meter
The right-hand trigger meter indicates the level of the trigger
signal. Use the GAIN control directly above it to set the amplitude
level (see Level GAIN Control on page 19). If the level is too low,
pull the GAIN up; if the level is too high, bring it down. GAIN is set
perfectly if the level range is fully used. If the level reaches the
top, a red mark blinks to show that the loudest sample is triggered.
The green arrow corresponds to the threshold, in other words, it
determines when a sample is to be played back (arrow blinks).
Given that recognition relies on both parameters (TRANS and
LEVEL), both arrows must blink at the same time in order for the
sample to be played back (PLAY button blinks).
For a better sound replacement, it is recommended to take the
highest level as a reference in order to take full advantage of the
meters, and set the green arrows just underneath the lowest level.
The meters display peak values with horizontal lines that are held
for a short period of time (peak hold).
The red arrow on the right, next to the LEVEL trigger meter, deter-
mines the threshold for RIM shots to be triggered. As long as the
red arrow is set accordingly, the rim shot will also be played back
when this threshold is reached (see also “Rim” on page 25).
Control Elements
TRIGGER Module