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CHARACTER INTRODUCTIONS

AMY ROSE

ACTION STAGE DISPLAY

Find and grab hold of the balloon while

avoiding capture by the evil robot

ACTION STAGE GOAL

Always bright and cheerful, Amy is the
self-appointed girlfriend of Sonic.
Possessing a strong competitive
streak, she is second to none when in
control of her Piko Piko Hammer.
With many fond memories of her
Sonic-chasing days, she’s thrilled
when their two worlds collide again
with the sudden appearance of a huge
spaceship one fine day...

TIPS

It is important that Amy and her bird
companion escape together. If necessary,
use drum cans or other such shelter to
hide. ZERO can’t be destroyed but he
can be knocked over temporarily a
limited number of times. If attacked
too often, he becomes invincible so

Elapsed Time

Number of Collected Rings

Remaining Lives

Rescued Animals

AMY'S U NIQUE ACTIONS

HOW LEVEL UP ITEMS AFFECT AMY

Press the 

or 

button while walking or when stopped to have Amy attack and destroy

enemies with her Piko Piko Hammer. Note that even though she can attack and temporari-
ly overturn ZERO, he cannot be destroyed. Furthermore, he can only be overturned a limit-
ed number of times.

HAMMER ATTACK

or 

Button

Press 

or 

while running to have Amy swing the hammer, strike the ground and catapult

her high in the air. Note that Amy must be in a full run in order for this jump to work so wait
until her hammer appears before pressing 

or  . This special jump can be used to reach

heights higher than her normal jump.

HAMMER JUMP

Press 

or 

while running

Press 

or 

in mid-jump to have Amy swing her hammer and attack enemies in mid-air.

JUMP ATTACK

Press 

or 

in Mid-jump

For a description of the actions common to all the characters, see p.2.

WARRIOR

FEATHER

Press and hold the 

or 

button while rotating the Analog Thumb Pad to

have Amy swing the hammer rapidly in a 360º swing attack. Stop rotating the
Analog Thumb Pad or release the 

or 

button to end the swing attack. Note

that if Amy spins in one place for too long she will become temporarily dizzy
and won’t be able to walk straight.

SPIN HAMMER ATTACK

or 

Button and Analog Thumb Pad 

Содержание Sonic Adventure

Страница 1: ...mory blocks required to save game files varies according to the type of software and content of files to be saved With this game 10 blocks are needed to save game files and 128 blocks are needed to ma...

Страница 2: ...ng the Dreamcast power ON Doing so may disrupt the controller initialization procedure and result in malfunction Stop the character and press up or down on the D Button for a 180 frontal view This all...

Страница 3: ...number Total number of emblems collected The character being played the last time the game was saved Characters available for playing saving The next adventure stage to be started once the character...

Страница 4: ...NTURE FLOW CHARACTER SELECTION Enter or Cancel The central game of Sonic Adventure is called the adventure mode The adventure mode is comprised of two areas One area called the Adventure Field contain...

Страница 5: ...e of Sonic Adventure is the ability for you to raise a unique species of creatures called Chao A Chao creature is essentially a virtual pet that you first encounter in the form of an egg in the advent...

Страница 6: ...the game Restart Select to forfeit the rings your character is carrying and restart the game from the location of the last point marker touched Quit Select to quit the game and return to the entrance...

Страница 7: ...board a specially designed sandboard maneuvering to avoid numerous obstacles along the way To reach the goal of this mini game in style try pressing on the jump ramps CHARACTERS OPERATING INSTRUCTIONS...

Страница 8: ...eir personality behavior and quality of life NOTE The time only flows in the Chao garden while a character is present Whenever they leave the Chao garden time stands still RACING CHAO CREATURES AT CHA...

Страница 9: ...n your Chao encounters a Bully Chao it s battle time To punch use the A button to stop the displayed roulette on the white bar Each punch landed lowers the bully s HP Hit Points and when its life gaug...

Страница 10: ...ATTACK Button Use this attack to have Sonic automatically zero in and strike any nearby enemies If no enemies are within range use this move to have Sonic perform a Jump Dash HOMING ATTACK Button in...

Страница 11: ...This gauge shows the positions of both Sonic Dr Robotnik and Tails relative to their progress on the course The left side represents the starting point and the right the finish line Rescued Animals T...

Страница 12: ...gment is collected Rescued Animals For a description of the actions common to all the characters see p 2 KNUCKLES UNIQUE ACTIONS Use the Analog Thumb Pad to maneuver Knuckles during a gliding jump Att...

Страница 13: ...ack and destroy enemies with her Piko Piko Hammer Note that even though she can attack and temporari ly overturn ZERO he cannot be destroyed Furthermore he can only be overturned a limit ed number of...

Страница 14: ...old the or button to activate the laser gun aim the laser beam at an enemy and target lock on will occur automatically Use the Analog Thumb Pad to maneuver and aim the laser beam When lock on is succe...

Страница 15: ...h Big s pal Froggy ACTION STAGE GOAL HOW LEVEL UP ITEMS AFFECT BIG LIFE BELT Once Big has the life belt he will automatically float when he is in the water Use the Analog Thumb Pad to move Big around...

Страница 16: ...g When the fish frog bites the lure press down on the Analog Thumb Pad to hook it 2 Use the Analog Thumb Pad to maneuver the rod system so that the fish frog doesn t get away and reel in careful ly so...

Страница 17: ...ndrew Stein Sr Marketing Coordinator Undyne Stafford English Translation SEGAOF JAPAN Takahiro Fukada Monika Hudgins In Game Text Rewrite Scott Peterson Lead Tester Fernando Valderrama Assistant Lead...

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