11
10
ADVENTURE MODE
EMBLEMS
GAME OVER & CONTINUE
PAUSING THE GAME
Start = Pause,
= Select,
= Enter,
or
= Cancel
Each time your character successfully clears an action stage you will
receive a Sonic emblem. As the “goal” of each action stage is comprised
of three levels, you can receive a total of 3 Sonic emblems per action
stage. Additional Sonic emblems can also be found in both the mini-
games and scattered about the adventure field. The total number of
emblems you have collected is displayed in the file selection screen. For details, see p. 4.
Your character will lose one life if they sustain damage while not carrying
any rings. Your character can also lose a life, even when carrying rings,
if they fall off the action stage course or a cliff in the adventure field.
The “Game Over” screen appears when the number of “extra lives” your
character has reaches zero and they lose their last life. Select and enter
“Continue” to restart* the game at the beginning of the same stage or “Quit” to return to the
title screen.
*With action stages, boss battles or mini-
games, your character will restart at the
beginning of the stage.
*With the adventure field, your character
will restart from the location where the char-
acter was when the game was last saved.
To “pause” the game during
game play, press the start button
and the pause window appears.
Options available in the pause
window vary according to the
type of stage you are in when the
game is paused. Refer this dia -
gram and select an option from
the pause window.
PAUSING IN THE ADVENTURE FIELD
PAUSING IN T HE ACTION STAGE
▼
Continue = Select to continue
the game.
▼
Quit = Select to quit the game
▼
Continue = Select to continue the game.
▼
Restart = Select to forfeit the rings your character is
carrying and restart the game from the location of the last
point marker touched.
▼
Quit = Select to quit the game and return to the entrance of
the action stage in the adventure field.
ITEMS
There are two types of “items” that can be collected in Sonic Adventure. A number of “Item
Boxes” are located throughout the action stages as well as special “Level Up Items”, that are
“Level Up Items” provide an enhanced
ability or action that can be used for the
rest of the game. For details on each
character’s unique level up item (or
items), see p. 18.
These shoes provide your character
with a boost of speed for a limited
time.
Use this item to destroy enemies
without damage for a limited time.
Adds 5 rings to your ring collection.
Adds 10 rings to your ring collection.
Adds 1, 5, 10, 15, 20, or 40 rings to
your ring collection.
Protects your character from dam -
age one time only.
Attracts and collects all nearby rings
until damage is sustained.
Adds an extra life to the total num-
ber of extra lives.
These illuminated balls provide hints
when consulted.
HIGH-SPEED SHOES
INVINCIBILITY
5 R INGS
10 R INGS
RANDOM R INGS
SHIELD
MAGNETIC SHIELD
EXTRA LIFE
HINT ORB
These special shoes enable Sonic’s
Light Speed Dash.
Tap into this sacred power to unleash
Sonic’s Light Speed Attack.
This relic of an ancient warrior race
enables the Rapid Tails Attack.
Knuckles can dig up buried items
with these attached to his gloves.
This ancient warrior amulet enables
Amy’s Spin Hammer Attack.
An E100 series jet booster that
enables Gamma to hover in the air .
With this life preserver, Big can stay
afloat in the water.
LIGHT SPEED SHOES [SONIC]
THE ANCIENT LIGHT [SONIC]
RHYTHM BADGE [TAILS]
SHOVEL CLAW [KNUCKLES]
WARRIOR FEATHER [AMY]
JET BOOSTER [GAMMA]
LIFE B ELT [BIG]
▲
There are other hidden Level Up Items,
so seek and you will find!