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3

ENGLISH

Study famous
chess games in
the greatest
detail…

The Tutorial Lessons
offer you this unique
opportunity—take a
look at Section 4!

move back as described in Section 1.4.

2.4 Check, Mate, and Draw

When a King is in check, the computer will say 

Check!.

After the move is made, 

CHECK

 flashes in the display for a

few seconds, along with the checking move. The display
then reverts back to showing the clock. Note that when the
computer is in check, the display will revert back to normal
immediately after the 

CHECK

 display.

If the computer discovers a forced mate against its oppo-

nent, it first displays its move as usual. After the move has
been made on the board, the computer flashes a mate
announcement along with the move for several seconds
(e.g., 

=in 2

 for a mate in two moves). The display then

goes back to showing the clock.

When a game ends in checkmate, 

Checkmate! is an-

nounced, and the display flashes 

MATE

 (along with the

mating move) for a brief time after the move has been made.
The display then goes back to showing the clock.

The computer recognizes draws by stalemate, three-fold

repetition, and the 50-move rule. The voice will announce
the draw, and the display flashes 

End

 (along with the draw-

ing move) for a brief time after the move has been made.
The display then goes back to showing the clock.

2.5 Need a Hint? Just Ask!

Whenever you need help, the computer is glad to oblige!

Press HINT/INFO on your turn, and the computer will display
a suggested move. Displaying this hint usually takes one to
five seconds, but can sometimes take longer. To accept the
hint, make that move on the board. To make a different
move, disregard the hint and make a move of your own, or
press NO/X to cancel the hint display. Note: The hint move is
based on an optimum level rather than the current level.

2.6 Interrupting the Search

To interrupt the computer while it is thinking, simply press

YES/

?

?

?

?

?

. This forces the computer to play the best move it

has found so far. This feature can be useful on the higher
levels, where the computer can take a long time to move,
and on the Infinite and Tactical Levels, where the computer
keeps thinking indefinitely unless you stop it.

On the Problem Solving Levels, pressing YES/

?

?

?

?

?

 does not

cause the computer to make a move. Instead, the computer
displays ----- to indicate that it was interrupted before it found
a mate. To continue play, switch to another level.

2.7 Changing Sides

To change sides with the computer, press YES/

?

?

?

?

?

 when it

is your turn—the computer will then make the next move for
your side. Change sides as often as you wish!

If you want the computer to play the first move for White

at the start of a game, first press YES/

?

?

?

?

?

 and NO/X together

to reset for a new game. Then, press YES/

?

?

?

?

?

 again—and the

computer will start the game with a White move!

To have the computer play chess against itself, press

YES/

?

?

?

?

?

 after each move—watch as it plays for both sides of

the board, one move after another. Study its strategies—you
might improve your own game!

2.8 Book Openings

At the beginning of a game, the computer’s reply is often

instantaneous on many levels, because it is playing moves
from its 

openings library. The computer’s library includes

most major openings and many positions from grandmaster
play. If the current board position is in its library, the com-
puter plays a response to that position from memory, instead
of thinking about the move. The computer uses its openings
library on all levels except the Problem Solving Levels and
certain handicapped levels.

This chess computer also offers various other unique

ways for you to learn more about book openings. Section 5.2
describes how to set Playing Mode Options to study indi-
vidual openings. And in Section 4, you’ll be delighted to find
in-depth voice tutorials on many of the most popular chess
openings—it’s a great way to strengthen your game!

2.9 Thinking on the Opponent’s Time

As you play, you may notice that the computer sometimes

replies to your moves immediately, even in the middle of
games played on the higher levels. This is because the
computer thinks on your time, using the time you are con-
templating your next move to think ahead and plan its own
strategies. It tries to anticipate the move you are likely to
make, and calculates its responses for that particular move
while you are still thinking. If the computer has guessed
correctly, there is no reason for it to keep on calculating—it
immediately plays the move it has already found!

Note that the computer does not think on the opponent’s

time on the Fun Levels.

2.10 Game Memory

You may interrupt a game at any time and turn the unit off

by pressing GO/STOP. Play is then suspended, and the
computer stores your current position and game (up to 64
individual moves) for up to one year. When you switch back
on again, you can continue right where you left off!

Tip: If you power your unit with an AC-DC adapter, you
should still keep good batteries installed, to ensure that
memory contents are not lost if the unit is unplugged!

2.11 Auto Power Down

The Auto Power Down option is an energy-saving feature,

causing the computer to automatically turn itself off after
about 15 minutes if no keypresses or moves are made
during that time. To continue where you left off, press GO/
STOP
 to turn the computer back on. 

Note that the computer

will not turn itself off while it is thinking about a move.

3. PLAYING LEVELS

See “PLAYING LEVELS AT A GLANCE!” for a listing
of all 100 playing levels.

Your chess computer has 100 unique playing levels to

choose from. These levels are divided into two basic groups:

• 60 HANDICAPPED LEVELS: These special Fun Levels

offer beginners and average players a chance to learn
about chess and build their skills. On many of the Fun
Levels, you’ll even see the computer make mistakes on
purpose—so that you can learn from it!

• 40 COMPETITION LEVELS: These playing levels offer

intermediate and more advanced players a great variety!
They include levels for tournament play, casual and
tactical play, problem solving, and speed chess. When
you set the level, keep in mind that when the computer
has more time to think about its moves, it gets stronger
and plays better—just like a human chess player!

Setting a Playing Level

See “WANT TO SET A PLAYING LEVEL? HERE’S
HOW!”
 for a detailed example of setting a level.

For a complete overview of all 100 playing levels, please

refer to the Level Chart. The levels are also described indi-
vidually in this section.

Содержание Chess Academy

Страница 1: ...rchase an optional AC DC adapter Please use only the adapter specified in Section 8 3 as using any other adapter could damage the computer and will invalidate your warranty Please also read the precau...

Страница 2: ...e Rook s indicated from and to squares to finish the castling move A Kingside castle is displayed as 0 0 and a Queenside castle as 0 0 0 Pawn Promotion When you promote a pawn first press your pawn do...

Страница 3: ...ts openings library The computer s library includes most major openings and many positions from grandmaster play If the current board position is in its library the com puter plays a response to that...

Страница 4: ...ey give away material less consistently They progressively start to consider the material worth of pieces more and more and eventually only occasionally give pieces away On the higher Fun Levels the c...

Страница 5: ...mputer announces this e g Black loses on time and flashes timE along with the elapsed time to show that the game is over If you select a Speed Chess Level you may want to set the clocks to display cou...

Страница 6: ...ollowing Tutorial Lessons can be changed at any time If you change in the middle of a tutorial that lesson is discon tinued and the new one begins To view the current Tutorial Lesson at any time press...

Страница 7: ...85 FAmE 86 Famous games tu 86 FAmE 87 Famous games tu 87 FAmE 88 Young and wild Kramnik tu 88 YOUnG 89 Young and wild Topalov tu 89 YOUnG 90 Young and wild Anand tu 90 YOUnG OPENING SYSTEMS II LESSON...

Страница 8: ...moved Auto Response remains off and you can continue play Note that this option will automatically go back to its default setting of Aut whenever you start a new game by simultaneously pressing YES a...

Страница 9: ...2 Predicted variation to depth 3 rd 3 rd 3 Predicted variation to depth 4 rd 4 rd 4 Search depth move examined rd d rd d Evaluation value rd E rd E Nodes searched per second rd n rd n Time per move r...

Страница 10: ...the computer to see combinations that would otherwise take much longer to compute Turning this option off by choosing SEL makes the program switch to a powerful Brute Force algorithm This search meth...

Страница 11: ...lete descriptions of these options and full details on exactly how to interpret the displays go on to Section 6 6 GAME INFORMATION In a normal game of chess you would never ask your opponent what move...

Страница 12: ...are always reset to 0 00 00 6 4 Move Count Game Moves Press HINT INFO a fourth time to show the move num ber in the game so far You can then use the BACK key to cycle back through the moves of your ga...

Страница 13: ...com puter asks for confirmation with End press YES to return to normal play with your new board position Note that any legal board position can be set up using the above procedures The computer will n...

Страница 14: ...piece The computer is waiting for you answer a question or give some input during a tutorial The computer is reminding you to do something for example to put a captured piece back on the board after a...

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