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OBJECT OF THE GAME

Be the first player to collect a Creature Power Suit card from each of the 

four habitats and get back to Tortuga HQ.

CONTENTS 

• 4 Playing Pieces  

(Chris, Martin, Aviva & Koki) 

• 16 Creature Power Suit Cards (4 for each habitat)

• 16 Creature Power Discs  

(4 for each habitat)

• Spinner Card with Plastic Spinner 

• Game Board

• Instruction Manual

For 2-4 Players 

Ages 5 and Up

Summary of Contents for Wild Kratts

Page 1: ...ch of the four habitats and get back to Tortuga HQ CONTENTS 4 Playing Pieces Chris Martin Aviva Koki 16 Creature Power Suit Cards 4 for each habitat 16 Creature Power Discs 4 for each habitat Spinner Card with Plastic Spinner Game Board Instruction Manual For 2 4 Players Ages 5 and Up ...

Page 2: ...s the Creature Power Suits Each player selects a character and places its playing piece on the Start Finish space PLAYING THE GAME The youngest player goes first and then play passes to the left On each turn a player spins the spinner and moves the number of spaces shown along the path in a clockwise direction COLLECTING CREATURE POWER SUITS When players land on or are about to pass the space in e...

Page 3: ... Power Paths are shortcuts to move around the game board faster Players who have already collected their Creature Power Suit AND a Creature Power Disc from a habitat can use the Power Path in that habitat whenever they reach it When these players reach the Power Path Space they can at their option use the Power Path shortcut Using the Power Path counts as one space If a player reaches a Power Path...

Page 4: ...Power Suits is the winner Players with all four of their Creature Power Suits stop as soon as they reach Tortuga HQ even if they have moves remaining When players reach Tortuga HQ without all four of their character s Creature Power Suits they count Start Finish as one space and continue moving 2016 Pressman Toy Corporation The Pressman name and logo are registered trademarks of the Pressman Toy C...

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