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19.
Play Repeat Loop
( ) — Loop repeat mode where the clip starts playing again from the in point after it reaches
the out point.
Note:
If the channel transport is being controlled externally using the Odetics protocol, this button is disabled.
20.
Play Repeat Loop to Play
(
) — Multipoint repeat mode (also known as 3-Point Loop mode) where the clip
can start playing from a point before the in point but starts playing again from the in point when it reaches the out
point. The clip will continue to loop between the in point and out point from then on.
Tip:
Clicking
Play Repeat Normal
allows the clip to ignore the out point and play through to the end frame of the clip. This does not
interrupt the loop play in progress.
21.
Play Speed
— Shows the current play speed of the clip.
Tip:
Double-click on the play speed to enter a new play speed manually as a percentage. The clip will start playing at the new
speed once you press
Enter
.
22.
Clip Position Slider Handle
— Indicates the current point in the clip that is being played. You can drag the handle
back and forth to select a different point in the clip. Playback stops if you move the slider handle.
23.
Clip Position Slider Bar
— A graphical representation of the current clip. When the clip is playing or recording,
the slider handle moves along the slider bar showing real-time progress through the clip. The slider handle and bar
are green when playing and red when recording.
24.
Seek to End
( ) — Seek to the last frame of the clip.
25.
Chain
( ) — Selects whether a channel transport is ganged with other channel transports. When
Chain
is turned
on for a channel transport, that channel transport becomes linked to the other channel transports in the chain in
Tria
Explorer
. Within
Tria Explorer
, any transport commands run on one channel transport in the chain are frame-
accurately duplicated on all the other channel transports in the same chain. Commands sent to a channel transport
from an external device over serial/ethernet control are not chained to the other channels.
Note:
Record and Load/Eject Clip are not support as chained commands and will only be performed on the channel transport that
you run them on.
To Load a Clip
The clip can start to play as soon as it is loaded into a channel transport.
1.
Select the channel transport you want to load a clip into.
2.
Double-click the clip you want to load into the transport control. The clip must be in the same video format that the
server is operating in.
Tip:
You can also drag and drop the clip onto the channel transport area, or click the load clip button ( ) next to the clip name in
the transport control area.
Tip:
Click the up arrow next to the
Clip Library
title to expand the listing. Only the selected channel transport is shown with the
expanded library list. Click the same button again to return the list to normal.
The clip is loaded into the channel transport and the transport control buttons become active. A thumbnail of the clip is
shown in the preview window in the transport control area. If you are using a remote
Tria Explorer
client, the thumbnail
is not shown.
Note:
If the Auto Play feature is enabled (
Channel Transport
>
Enable Auto Play
), the clip will start to play as soon as it is loaded.
To Trim a Clip
You can trim the head (beginning) and tail (ending) off of a clip to shorten it and change the frame the clip starts and
ends on. Trimming a clip is not destructive and the entire clip can be restored at any time. You can also edit the trim
information from the metadata of the clip.
Note:
You can only trim Abekas
®
native .CLIP files.
Tip:
If you know the timecode values for the head and tail trim points you can set them directly in the metadata of the clip.
24
• Channel Transport Control — Tria News User Manual
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