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The button ‘stop’ causes an emergency stop. All locomotives stop and the fee-
ding of the layout is interrupted. During this emergency stop mode you can select
new loco addresses and give commands to those locos e.g. to stop them or give
new commands so that they don’t continue their way after releasing the
stop-mode. Pressing ‘STOP’ the second time you release the stop mode and the
locos re-start to run. The commands you gave during the stop-mode are execu-
ted now immediately.
If a short circuit had happened you release it by pressing ‘STOP’.
Inside a programming menu you quit the menu by pressing ‘STOP’.
The programming button ‘P’ leads you into the programming menu for locomoti-
ves and switch-decoders and to different setup-menus. With this button you con-
firm selected parameters and start the programming procedures.
The star-button switches the headlights on and off. Pressing this button the first
time the headlights start to shine, pressing it the second time it switches the he-
adlights off. It is important to make sure that the selected speed steps of the loco
decoder and the selected speed steps of the Lokmaus®2 will match, If not the
headlights don’t work correctly or the loco doesn’t run (see programming of the
CV29 page 25).
The function buttons ‘F1’ to ‘F4’ control the additional functions of a loco such as
smoke, digital uncoupler or sound. You also operate the additional functions of a
car equipped with a function decoder e. g. headlights, illumination or signal horn.
Pressing this button the first time it switches on the function, pressing it a second
time it switches off the function.
Important: Most of the locos have one function only – the headlights. Few loco-
motives have a second function (e. g. a digitally controlled smoke generator, di-
gital uncoupler, sound etc.) Therefore on most of the locos the function keys
don’t control nothing. To operate those additional functions the loco must be equipped with a special
deoder or an additional function decoder. For the future it is ROCO’s plan to raise the playworth of the
railroad by adding functions to locos and cars. So these functions already have been integrated into the
Lokmaus®2.
IMPORTANT:
At the Lokmaus®2 the address of the digital crane must be set to the 14-speed-steps
mode!
Taking a loco from an other Lokmaus®2
The selection of the loco gets valid at the moment when you give a command to this loco, that means
when you turn the knob or push a function button. The point at the right of the display gets visible perma-
nently. If this loco will be taken by an other Lokmaus, this point starts to flash.
The selected loco address is listed immediately in the smart-search list. This function gives you a great
advantage in controlling a lot of locos (see below).
The Smart-Search Function
The smart search function helps you to select a loco. The address of any loco you select during your
play is listed in the smart-search .ist. If you start the smart-search-function by pressing an arrow-key it
stops for a short moment at the addresses of any loco that was already controlled during that session.
So you find the addresses of your locos very easily (e.g. the addresses 04, 17, 45 and 98). The length of
the smart-search-list is programmable by the setup of the system (setup C1). The valid range for the
length of the list is from 1 to 22 addresses; default length from factory is 5 addresses. If you select more
addresses then the length of the list, the oldest address is canceled from the list of smart search. You de-
lete all smart search addresses by re-starting the digital system (cutting the power supply). Only the se-
tup of the Master-Lokmaus is valid.
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