The order of processing in the FlexFx Bus is:
1. FlexFx assign for each PGM and Mic.
2. Internal Effects
3. Ext. Analog Insert
4. USB Insert
5. Cue
6. FlexFx On
7. FlexFx Mix Level control.
These are shown with signal flow in the drawing
below.
1
. The
FLexFx
buttons located in the PGM and
MIC channels assign signal to the FlexFx Bus
when on (blue), and to the Main Mix when off.
This allows multiple inputs to the FlexFx Bus
and allows drumming different signals into and
out of an applied effect without interruption.
2
. The six
eFFect
buttons both turn on and sync
an internal effect. By keeping this separate
from the
FLexFx oN
button, it is possible to turn
on, sync and cue effects, before you hear
them in the Main Mix. Only one internal effect
is selected at a time. Having six independent
buttons, it is possible to drum in different
effects all with independent beat multipliers,
without interruption.
CUE POINTS
You can set and trigger cue points in Scratch
Live by using the
cue
buttons on the Sixty-
Eight. Pressing a
cue
button will trigger the
corresponding set cue point in Scratch Live. If a
corresponding cue does not exist, pressing a
cue
button will set a new cue point.
DELETE
You can delete a set cue point in Scratch Live
by pressing and holding the
DeLete
button, then
pressing the corresponding
cue
button.
FOR MORE INFORMATION ON CUE FUNCTIONS IN
SCRATCH LIVE SEE “CUE POINTS” ON PAGE 24
.
FLEXFX
The FlexFx Bus in the Sixty-Eight works
differently than other basic effect insert solutions.
The FlexFx Bus is more like an auxiliary bus that
can have multiple signals assigned to it. Those
combined signals can have internal effects,
external analog effects and external USB effects
applied in any combination. It is possible to
cue and control the level of this auxiliary mix in
the Main Mix. This architecture is very flexible
and not at all like simply inserting an effect in a
signal path and turning it on. So, it’s important to
understand the different control functions.
FLEXFX
PGM 1
1
2
3
4
6
7
5
FLEXFX
PGM 2
FLEXFX
PGM 3
FLEXFX
PGM 4
FLEXFX
MIC 1
FLEXFX
MIC 2
MAX
MIN
LEVEL / DEPTH
BEAT
FILTER
EFFECTS ENGINE
EXT. INSERT
SEND
BEAT
TIME
TAP
PHASER
FLANGER
ROBOT
ECHO
REVERB
BPM: 120
TIME: 125MS BEAT: 1/4
[-------|-----------]
FLEXFX ON
BYPASS
ON
RETURN
SEND
LEFT
RIGHT
RETURN
LEFT
RIGHT
SEND
RETURN
USB
Record
USB
Playback
Main
Mix
5 INSERT
Cue
Bus
CUE
FLEXFX MIX LEVEL
MAX
MIN
3
.
ext. INSert
is turned on/off with a separate
button. The External Analog Insert can be
used with internal effects and USB Insert or
independently. This button will have no effect
if there is no external processor connected to
the
FLexFx LooP
jacks on the mixer. The FlexFx
submix may be recorded via the analog
FLexFx
LooP SeND
.
4
. The USB Insert is turned on/off with the
separate
5 INSert
button. The external
USB insert can be used with internal effects
and analog insert or independently. The USB
Insert uses USB record-5 and playback-5. The
Send can serve as a USB audio output for
recording a submix on a computer, or be used
in conjunction with the USB Return to form an
external USB effects loop. This loop feature
eliminates gain structure issues associated
with using Send and Return signals that are
not co-located.
5
. The FlexFX
cue
is located after internal effects,
analog External Insert and the USB 5 Insert.
It is located before the FlexFx On and FlexFx
Mix level. This allows the processed Bus signal
(wet or dry) to be cued at any time.
RANE SIXTY-EIGHT
FOR
SERATO SCRATCH LIVE •
OPERATOR’S MANUAL
2.2
10