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The PRIZM Sound Board User's Manual
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and Magic or any of their associates.All brands and trademarks listed are the exclusive property of their respective
Owners.
36
Force push” effect
One of the great improvements since version 2 is the “Force Push” sound effect. In
our favorite movies, the characters have the ability to push an opponent using
telekinesis. This effect is by definition silent, however, in the video games for instance,
an audio effect is added to provide the appropriate feedback to the player or to the
audience.
The “Force Push” gesture is (usually) done by the hand which is not holding the saber,
it’s therefore impossible to detect the gesture with it (without additional sensors). We
implemented a “trick” to control the “Force Push” using our gesture detection system
and the auxiliary button.
The main idea is to use the hand holding the saber as the “real” trigger of the effect
while the other hand fakes to do the gesture.
The fighter will “push” his opponent with one hand while moving a bit the saber/hilt
and pressing the aux. button at the same time.
The aim is to trigger a swing gesture
while pressing the aux. button at the same
time
: it will play the corresponding “force” sound effect (
force.wav
).
This combo is not so easy to achieve especially is the fighter is strongly left or right
handed. It might be easier for an ambidextrous person, or someone playing a musical
instrument. But just like dueling with a saber, it just requires practice and training to
master an expert gesture.
To get used to the Force Push technique, increase in a significant way the value of
lockup
to stay away from an easy blade lockup triggering. Press the aux. button first
then wave the hilt to trigger a Force Push effect. Once you’ll get used to this combo
(aux. button then quick waving), reduce again the parameter
lockup
until you obtain
a good access to the 3 effects activated by the aux. button (Blaster Deflection, Blade
Lockup, Force Push)
Once the effect has been played, if the auxiliary button is kept pressed, the blade
lockup, blaster and further clash and swing effects are disabled until the button is
released.