The PRIZM Sound Board User's Manual
Plecter Labs is in no way affiliated, associated, licensed or endorsed by Disney or Lucasfilm Ltd., Industrial Light
and Magic or any of their associates.All brands and trademarks listed are the exclusive property of their respective
Owners.
20
Rule of the thumb for a proper configuration process: modify only a single parameter
at once and work separately on clash and swing parameters. Fine tuning the module
might take some time, but a good configuration will lead you to a very satisfying
interaction with the saber.
Gesture flows & priorities :
Our gesture analysis is so fast that sounds could be chained one after the other at
light speed! We therefore have to slow down the module because too many swing
sounds played in a short time are not so realistic. For that reason we implement
gesture flow limiters for swing and clash sounds.
Clash sounds generally have the priority over all other sounds except in the following
cases:
-
lockup is engaged : no other sound will be triggered until the aux. switch is
released
-
a blaster sound is triggered. Swings cannot interrupt it. A clash can interrupt it
A clash sound can interrupt a swing sound even if the swing flow limiter is engaged
(just after a swing was triggered).
A clash sound cannot interrupt a previously triggered clash sound if the clash flow
limiter is still engaged (delay for triggering another one hasn’t expired).
A swing sound cannot interrupt a previously triggered swing sound if the swing flow
limiter is still engaged (delay for triggering another one hasn’t expired).
A swing sound can never interrupt a clash sound
if the clash flow limiter is still
engaged
, and whether or not the swing rate limiter is engaged.
If the clash flow limiter has expired, and even if the clash sound is still playing, a
swing sound can interrupt it.
swing [0-500]
: swing rate flow limiter. Delay during which swings cannot be
furthermore triggered.
clash [0-500]
: clash rate flow limiter. Delay during which clashes cannot be
furthermore triggered.
Sound parameters :
vol [0-4]
: digital volume setup. 0 mutes the sound output, 4 is the
maximum volume.
beep [0-127]
: Sets the volume of the beeps emitted by the unit during
reboot.
shmrd [10-500]
: duration of the shimmering effect of the high-power LED
during a clash. Make sure this duration is not too much longer than the
associated sound to keep a nice result.