Special Notes
1.
This command is affected by the <ESC>L Character Expansion command.
The Character Pitch is actually the product of the current horizontal expansion
multiple
and
the
designed
pitch
value.
Example:
<ESC>L0304
<ESC>P03
Pitch = (03) x (03) = 9 dots
2.
To avoid confusion, you may want to include the <ESC>L Character Expan-
sion command and this command together in your program.
3.
This command affects fonts U, S, M, XU, XS, XM, OA & OB and fonts WB,
XB, and XL.
4.
Character Pitch will always revert to the default value unless it is specified
before each new font command in the data stream.
5.
This command also affects Codabar and code 39 bar codes.
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